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Messages - Styg

Pages: 1 ... 4 5 [6] 7 8 ... 139
76
Bugs / Re: Otto uses a net against the Jet Eater
« on: February 10, 2022, 11:08:31 am »
He IS kinda crazy.

77
Bugs / Re: Shock Shuriken and Pinning
« on: February 09, 2022, 11:35:45 am »
I don't remember, but it looks intended.

78
Bugs / Re: [experimental] Strength% damage increase missing on melee
« on: February 09, 2022, 11:29:54 am »
Fixed for the next hotfix.

79
Bugs / Re: Cannot coat poison on weapon during combat
« on: February 09, 2022, 11:26:12 am »
why it has ap cost then?
Because you can still technically use it in turn-based mode out of combat, I guess.

80
Bugs / Re: Getting cold immune with 0 gear/feat investment?
« on: February 09, 2022, 11:19:07 am »
Could you provide me with a save to check it out?

81
Bugs / Re: [experimental]Emp mine in utility category
« on: February 09, 2022, 11:06:02 am »
Fixed for the next hotfix.

82
Development Log / Re: Patch Notes
« on: February 07, 2022, 02:39:44 pm »
Version 1.1.5.4

UI
  • Fixed UI glitch when crafting results in multiple different items on small UI
  • [Expedition] Tweaked vehicle window on small UI
Bugs
  • You can no longer stun characters with Thick Skull using Stingball grenade
  • When a character is dazed instead of stunned due to Thick Skull, combat log will now properly indicate it (instead of saying "stunned")
  • Dazing instead of stunning enemies because of Thick Skull feat will no longer count towards the Stun X enemies achievement
  • Volatile fuse boxes will now properly short-circuit machines instead of stunning them
  • Fixed Rubin's dialog not having certain options when it should
  • [Expedition] Fixed the bug that caused Magnar's shield bash to crash the game
  • Minor dialog fixes

83
Bugs / Re: Mercantile and Persuasion Synergy
« on: February 07, 2022, 01:11:56 pm »
Synergies cannot boost skills beyond their maximum base value for your current level.

84
Bugs / Re: [experimental] New UI recycling graphic glitch
« on: February 07, 2022, 01:09:20 pm »
Fixed for the next hotfix.

85
Bugs / Re: Stingballs stun skaerders
« on: February 07, 2022, 01:00:57 pm »
Fixed for the next hotfix.

86
Bugs / Re: Cannot coat poison on weapon during combat
« on: February 07, 2022, 12:12:43 pm »
Intended. You cannot use gear enhancements during combat.

87
Development Log / Re: Patch Notes
« on: February 03, 2022, 02:35:15 pm »
Version 1.1.5.3

Tweaks
  • Mechanical damage taken modifier can no longer drop below 10%
Bugs
  • Fixed the bug that would sometimes cause aborted key rebinding to temporarily disable keyboard input
  • Custom portraits will now properly use huge (_h) version where available
  • Fixed the amount of JHP and W2C bullets you get through crafting to what it should be
  • Fixed the bug with Energy Shield Empowerment not consuming energy; also fixed its status effect description
  • Fixed the stack indicator on action buttons on small UI
  • Fixed AP/MP indicator visual glitches when having a lot of points; also fixed the estimation indicator there on classic UI
  • Fixed weapon battery indicator with large batteries
  • Fixed status effect expiration time text size
  • Fixed black screen and related glitches when fighting the Stygian Exorcist
  • Fixed some respawning human npcs
  • Fixed Quake durability issues
  • Minor dialog fixes

88
Bugs / Re: W2C DR Reduction
« on: February 03, 2022, 10:53:07 am »

89
Bugs / Re: Energy Shield Empowerment of Tesla armour does not drain energy
« on: February 03, 2022, 10:47:17 am »
Fixed for the next hotfix.

90
Bugs / Re: JHP/W2C crafting bug
« on: February 03, 2022, 10:35:06 am »
Fixed for the next hotfix.

Pages: 1 ... 4 5 [6] 7 8 ... 139