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Development Log / Re: Dev Log #52: Jet Skis
« on: April 27, 2017, 06:59:59 am »I did, but that doesn't mean it's without limitations. Timestep is already frame rate independent.
What speed hack issue?
Oh I thought 60fps lock was due to animations being tied to framerate. I thought I remember getting to Core city and seeing framerate take a dive and game get slow because of it. Am I remembering that wrong?
Speed hack issue is where players resort to using Cheat Engine to make the character move around the map faster by speeding up the game. This is partly due to "run" mode being missing I guess.
Can that functionality be built into a game? I don't want to have cheatengine on my computer at all, i heard it gets people VAC banned on steam in some situations. But I can't play without it anymore.And the damn future generations can make their own games if they don't appreciate our 60 fps standards!
lol...
I'm not going to build in the speed hack into the game, but you can turn off Steam while you're playing if you're worried you'll get banned since it doesn't require it.

