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Bugs / Re: dirty kick bypassing uncanny dodge (1.0.2.4)
« on: March 13, 2017, 02:09:37 pm »
Alright, I removed the Uncanny Dodge. No sense having a useless feat.
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I like my solution better (look at the on hit effect of spears).We experimented a bit with increasing the range for spears but that did not work out satisfactory.maybe something you could do to simulate the benefit spears might have is, instead of increase the range, simply decrease the to-hit chance of enemies attacking you if you have a spear equipped ?
Point Shot doesn't work with EW.
But yeah. it's still ordinary stuff without anything unique...
I'm happy to see more variety in melee category. I assume they're placement will be somewhere above metal gloves and below sledges. Are their AP values dependent on Dex? Do these weapons have a longer reach than ones already in the game?
A couple of thoughts
- Will there be blueprints and parts to make shotguns, machetes, and spears?
- If you can make a machete, will you be able to use super steel? (I have a serrated super steel knife that is awesome...)


Is shotgun intended to be a solo weapon, I mean can we use only the shotgun in the whole game or it is rather complementary gun for specific circumstances?You'll definitely be able to use it as your primary damage dealer, like other types of guns. Keep in mind, however, that all damage sources in Underrail are meant to have certain weaknesses that in some extreme (or not that extreme situations) might render the weapon very ineffective.
I'm also a little worried shotguns will end up too similar to assault rifles. In both cases the defining feature is the ability to shoot a lot of projectiles at once, hitting multiple targets or dealing a lot of damage up close.This should not be the case. For one, the shotgun's effectiveness against single target drops rapidly with distance (precision drops quickly and the cone of attack is big), which is not so much the case with assault rifles.
I am also having this issue. All combat will result in the hourglass spinning after killing an enemy. Currently stuck in the first quest (killing the rathound to retake the outposts and get the tissue sample) as killing the first rathound will not end the combat.
Core i7-6820 @ 2.7 Ghz
16GB ram
GeForce GTX 980M
Win10 64bit
Interesting! One thing that immediately jumps out though, is that there seems to be at least two different shotgun models. Are there going to be new graphics for the old weapon types as well?


No, why would they?
They work the same as any other similar (on hit: inflicts x-y damage) effect, like electroshock on melee weapons and such. A side effect that hits after the main attack.