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Messages - Styg

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856
Bugs / Re: Spiked boots do not work with gloves | ver 1.0.1.4
« on: March 31, 2016, 02:46:00 pm »
Spike boots should trigger with gloves because they are considered as an unarmed attack for all unarmed feats.

This is not true, gloves fall under "fist weapons" category. If there is a feat out there that works with gloves, but claims to work with unarmed only let me know to correct the description.

That said, it does make more sense if it was also applied to fist weapons, so I'll make that change.

857
Noise emission from weapons doesn't work, it appears. I've fixed the bug, but we'll have to test this extensively to make sure the fix doesn't break something else. And, oh boy, this might change some encounters quite a bit. :)

858
Bugs / Re: Transition Fail 1.0.1.4
« on: March 11, 2016, 08:08:07 am »
Hello, Styg!

I remove Underrail and reinstall it from Steam. After that i can load this saves.

Thanks!

Good to hear.

859
Bugs / Re: Double healing from Infused Mutated Dog Armor.
« on: March 10, 2016, 08:33:11 am »
Health hypo gets boosted by armor to 127 HP in description and is boosted again when you use it.

Fixed for the next update.

860
Suggestions / Re: Model Customization
« on: March 09, 2016, 10:13:00 pm »
We have no plans currently do add any form of customization to the character model and this is unlikely to change. As other have pointed out, the game uses pre-rendered graphics and the way we handle sprites requires every armor-weapon combination to be rendered for every animation. Adding another variable there (such as skin or hair color) would increase the number of combinations substantially.

So other than adding new visual armor types, we're unlikely to add new variables unless they'll provide some gameplay benefit in addition to the aesthetics.

861
Bugs / Re: One DC Map Error and Super Soldier Drug Issue
« on: March 09, 2016, 08:56:42 am »
Fixed for the next update.

Kept that one to myself before I completed my last playthrough. :P

 >:(

862
Bugs / Re: Trading pneumatic components
« on: March 08, 2016, 03:32:24 pm »
Several traders accept "Pneumatic components", yet none of the items fit that category.

Even Pneumatic Hammer is considered electronics, in regards to trading.

Is this per design, or the oversight?

I don't know why I added that category originally. It's not like there are bunch of such devices. I'll switch the pneumatic hammer to it, at least.

863
Bugs / Re: Transition Fail 1.0.1.4
« on: March 08, 2016, 03:12:18 pm »
Hello!

I cant restore saved game:

Game Version: 1.0.1.4
Error: System.Exception: Failed to load locale 'RC_SHOP - Buzzer's Shop'. ---> System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта.
   в hw.f3()
   в bdl.ss(Boolean A_0)
   в aip.ss(Boolean A_0)
   в alc.ss(Boolean A_0)
   в a0q.yz(fl A_0, Boolean A_1)
   --- Конец трассировки внутреннего стека исключений ---
   в chh.LogAndThrow[T](Exception innerException, LogSeverity severity, String message, Object[] messageArgs)
   в a0q.yz(fl A_0, Boolean A_1)
   в bf5.ac9(Boolean A_0, Boolean A_1)
   в a3c.xx(ak8 A_0)
   в aad.e(ak8 A_0)
   в bcv.a(ak8 A_0)
   в bcv.b(ak8 A_0)
   в bcv.cz(ak8 A_0)
   в aad.g(ak8 A_0)

My save file here: https://www.dropbox.com/s/iziv6t43si78gbo/Saves.zip?dl=0

I can load both of these saves without problem. Have you had any luck loading them after restarting the game?

864
General / Re: tanner - endgame (spoliers)
« on: March 08, 2016, 01:27:54 pm »
Found the bug (also a couple of other bugs regarding this while I was inspecting the code). Will be fixed for the next version.

865
General / Re: tanner - endgame (spoliers)
« on: March 07, 2016, 03:09:20 pm »
Oh damn... Thanks for replies.
My first thought is, if i kill him before going after tchort??? :P
PS: wtf he's invulnerable! Just like Six !!!  LOL
Not completely. Burning damages him just fine. At least from pyro pistol.

Are you talking about chemical pistol or using some special firearm ammo? In any case, can you upload me the character that can do this so I can check it out?

866
Bugs / Re: Burst Fire glitch
« on: March 02, 2016, 09:52:38 am »
It's a known bug that's not easily fixable. As a workaround, start the combat manually first.

867
Bugs / Re: Transition Fail 1.0.1.4
« on: March 02, 2016, 09:50:50 am »
Nevermind, I can see that you cheated.  >:(

868
Bugs / Re: Transition Fail 1.0.1.4
« on: March 02, 2016, 09:49:41 am »
Hy Styg.

Since the latest patch, I seem to have a similar problem. There's an area transition error when I try to get to Core City Docks.

Can you please try to fix the problem?

Here are two saves, one where I can get to the Core City Docks, and one where I can't (quicksave). The error log is also in the .7z.

https://www.dropbox.com/s/pfwjstr59t2gho2/Saves.7z?dl=0

Seems a lot of files are corrupted here (not just the docks) so I'm afraid this can't be salvaged. Do you have the save that was just prior to you loading the game in the new version?

Btw, do you use some kind of syncing software or some such?

If all else fails, you can reload from that working save. You'll be losing some play time, but at least it's preferable to restarting.

Also, how did you get so much energy on the gloves? Did you cheat or was it a really really good energy core?

869
Bugs / Re: Transition Fail 1.0.1.4
« on: March 02, 2016, 09:45:50 am »

870
Bugs / Re: Transition Fail 1.0.1.4
« on: February 26, 2016, 12:24:59 pm »
Thank you styg, you are the best!  I can keep on playing now ~
In case you still want the old save, I just upload it here .
https://mega.nz/#!2Ip0xT7L!dCG7q03TabAKQl0xgYmrxNN2B_4G_ZanF0uHQD2Nh1s

ps I'm from China where dropbox is banned, I will ask my friend p2p me the file :)

I'll check out the save.

Let me know if you manage to get that file. If you want I can upload the save somewhere else instead.

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