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Bugs / Re: Respawning enemies always drop same items.
« on: January 22, 2016, 08:51:34 am »
There's a glitch in the loot generation concerning respawning entities. Will be fixed in the next update.
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How old is that Hathor screenshot? That should've been fixed in 1.0.0.2. As for the Lost Vault key, that's been fixed in 1.0.0.8You are awesome.
The Hathor screenshot was from v1.0.0.0. Last night I updated to v1.0.0.8 the moment GOG released it. GOG haven't been providing patchers capable of patching anything but one specific installed version, making redownloading the entire installer multiple times per monthly quota prohibitive for some of us. I've contacted them about cumulative patches but no progress yet.
I've revisted both locations now from appropriate save games and indeed, both lootables are now behaving themselves. Awesome!
I have the feat that lets me shoot a burst again if I kill someone, and using it against enemies in the arena I noticed that sometimes I'll get it even without killing anyone (visible), because I kill someone (or something like cameras) out of the screen or hidden in the crowd. I think this may also be the cause for the people that get attacked outside of the arena after winning (saw it in some old post)
Hello, something feels strange with this combo and I wonder if it's a bug.
With Thermodynamicity, thermodynamic Destabilization count as a cold ability for the reduction of its own AP, but the next abilities which have reduced AP are also cold ones when you use thermodynamic Destabilization . That means the combo to get reduced AP is cold->cold, and it should be either cold->fire or fire-cold, so thermodynamic Destabilization should either count as a cold ability and gain AP reduction after a fire ability was used and reduce the AP cost of fire ability, or either count as a fire ability, gets AP reduction after a cold ability is used and reduce the cost of the next cold ability.