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Messages - Styg

Pages: 1 ... 60 61 [62] 63 64 ... 139
916
Bugs / Re: Tchortists became hostile because THEY shot ME (SPOILERS)
« on: January 19, 2016, 08:37:55 am »
Fixed for the next update.

917
Bugs / Re: Disappearing items from containters
« on: January 15, 2016, 04:26:26 pm »
Sure.

Core City:
http://imgur.com/Z34xcdD
I'm not 100% this was the exact container, but almost sure and it was somewhere on this level. Regardless, I did lose items from a container in Core City, that's certain.

Foundry:
http://imgur.com/RMhh5N6
This is definitely the faulty container.

Well, that's all I have so far. Hopefully I don't actually need Bob's armor. :)

By the way, I thought maybe it was Al Fabet that stole my stuff. That could actually be cool if it was implemented and you'd have to buy or steal your stuff back from him, kinda like how it was with the kids in the Den in Fallout 2.

Fixed for the next update.

918
Development Log / Re: Hotfixes
« on: January 15, 2016, 12:47:56 pm »
Version 1.0.0.8
  • Creeping Dread and Eye of Spoiler debuff will now expire more quickly when you get out of the affected areas; this will also make a certain special feat more useful
  • Tweaked health and resistances of various DC creatures
  • Burrowers in front of Arke Power Plant will no longer respawn
  • Roman will no longer chicken out and disappear at the start of Junkyard battle
  • When you drop items, the loot bag will now be named "Stuff" instead of "Remains"
  • Added more explosives to certain merchants
  • Added bottles and dirty rags to some junkyard merchants
  • Made bottles more common when scavenging trash
  • Added more bolt triggers to some merchants
  • Increased the amount of military components at certain merchants (especially in the early game)
  • Buffed Balor's Hammer
  • Buffed the damage of mk2 and mk3 EMP grenades and mines
  • Plasma discharger and laser emitter component skill requirements mod changed to 1 (down from 1.25)
  • Persuading the mindreader in Rail Crossing to let Buzzer live will no longer negatively affect the player's score when talking to the Faceless in DC
  • Using the mutagen scanner now pauses the game
  • Certain named tchortling in Deep Caverns will no longer infinitely respawn
  • Fixed Mysterious Lady not appearing at the Core City metro station
  • Fixed Ola's dialogue tree bug
  • Fixed the medical locker in one of DC outposts
  • Lost Vault Trader's key now properly unlocks the footlocker in the shack behind him
  • Various minor map bugs

919
Bugs / Re: Gang Showndown Quest
« on: January 14, 2016, 04:05:38 pm »
Fixed for the next update.

920
Bugs / Re: Burrower emergency Quest
« on: January 14, 2016, 12:00:01 pm »
This is intended and not a bug.

921
Bugs / Re: Gladiator allies turning hostile due to their own fault
« on: January 14, 2016, 11:48:46 am »
Looks to me like you're already allies with your fellow challengers.

922
They are activated from the action bar, not the quick bar (the red buttons) and you can drag them to the action bar at no cost. You'll have to have them equipped though, of course.

923
Bugs / Re: Exothermic Aura Unaffected by Skill
« on: January 14, 2016, 11:34:46 am »
Fire (the one that burns on the ground) can be produced from many different sources and its damage is fixed, so this is why it isn't meant to scale. This is not a bug.

924
Bugs / Re: Zone Transition Fail
« on: January 11, 2016, 01:57:59 pm »
Got another zone transition error in Hollow Earth.

Also, because for some bloody reason this board doesn't like special characters and keeps cutting off text that contains them, here the log file:

This is separate issue. I'll look into it.

I found the cause of hit particular error. It will be fixed in the next update.
Just to be clear, this does not have anything to do with the main issue.

925
Bugs / Re: Zone Transition Failures
« on: January 11, 2016, 01:46:07 pm »
There's a thread about it here: http://underrail.com/forums/index.php?topic=1706.30
You can upload your save(s) and error logs for inspection. You'll find both in Documents\My Games\Underrail

926
Bugs / Re: 1.0.0.7 Cannot ally with Faceless
« on: January 08, 2016, 06:56:31 pm »
Please make fix work retroactively (as long as player hasnt gotten into end game part).

We'll see what we can do.

927
Suggestions / Re: Edge scrolling toggle
« on: January 08, 2016, 06:34:48 pm »
I already introduced this (OP) in one of the patches.

928
As far as I remember we already do this, but keep in mind that it's sometimes the NPCs that initiate the combat through dialog.

Which situation in particular are you referring to?

929
Suggestions / Re: Tolerant patchers
« on: January 08, 2016, 06:30:15 pm »
You can safely ignore the file version. I haven't been updating that.

I do not know how GOG creates their patches but I would assume they run a diff as player1 suggests. We don't make any installers ourselves anymore and I intend to keep it that way. If you have trouble patching you should post on their forums as there little I can do to help there.

Btw, have you tried patching the game through GOG Galaxy?

930
General / Re: Custom Portraits
« on: January 08, 2016, 06:23:33 pm »
Now I definitely have to do a Snake Plissken playthrough. :)

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