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Messages - Styg

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991
Bugs / Re: Mass enrage combat crashes
« on: December 25, 2015, 04:18:06 pm »
Could you post the crash log. It should have been generated in Documents\My Games\Underrail.

992
Development Log / Re: Hotfixes
« on: December 25, 2015, 04:03:58 pm »
Version 1.0.0.4
  • Throwing nets will no longer work on targets that are immune to immobilization
  • Fixed the area transition error that occurred after the final fight in certain situations
  • Fixed a few unreachable containers in Deep Caverns as well as one stuck enemy
  • Minor map glitches
  • Some more typos/spelling

993
woot thanks styx. now to wait for 1.0.0.3 haha

This bug was fixed in 1.0.0.1. You don't have to wait for 1.0.0.3. ;)

994
Development Log / Re: Hotfixes
« on: December 24, 2015, 01:10:55 pm »
Version 1.0.0.3
  • Game will no longer lock up when tring to rebind a control to an already bound key during enemy's turn
  • Rebinding map scrolling keys will now work correctly
  • You can now properly access second and third set of action buttons by using both left and right shift/ctrl keys
  • Game will no longer warn you for unbinding multiple keys
  • Action buttons will no longer display "None" for unbound keys
  • Fixed the bug that caused characters to not be able to engage in melee in certain conditions (usually inside doorways and other cramped spaces)
  • Corrected Cryokinetic Orb description
  • Reduced mechanics skill requirement for repairing crashed tunneler in Core City
  • Fixed Six hostility in Deep Caverns bug
  • Fixed Geezer Ford fishing list issue
  • Fixed not being to talk again to Mysterious Lady after telling her you will think about joining Free Drones
  • Fixed tutorial monitors displaying a black image
  • Updated Geezer Ford's quest note to contain the missing minihead and renamed red shrimp to just shrimp
  • Changed so that Fixer's chemical workbench now also buffs biology alongside chemistry and changed dialogue and quest note to reflect that. (The biology buff was previously provided by medical equipment the player could purchase directly from Jyles, but that will no longer be the case)
  • Fixed a faulty jackhammer in the Shopping Mall. Already picked up jackhammers will not be updated
  • Minor map glitches
  • Typos/spelling

995
Bugs / Re: Suspicion bar in pickpocket menu not updating on some NPCs
« on: December 24, 2015, 11:54:51 am »
It doesn't seem to work for global characters (those that move around in the world). I'll check it out when I get the time.

996
Bugs / Re: Can't launch
« on: December 24, 2015, 08:11:41 am »
Do you have Avast 2015 installed? If so, disable DeepScreen or upgrade to Avast 2016.

Let me know if this helped.

997
and there's no way of opening this locker if you don't have lockpicking skill?

The key epeli linked does not need lockpicking to get, it's in a locker in the surveillance room.

998
Bugs / Re: v1.0.0.0 key config bug
« on: December 23, 2015, 11:20:49 am »
Fixed for the next hotfix. You'll also be able to access those alternative action buttons by using right shift/ctrl.

999
let us know when its been pushed to gog? i'll go find something else to do in the meantime. crashes getting annoying haha

Should be up on GOG now.

1000
Bugs / Re: Crash when using TNT in Gauntlet
« on: December 23, 2015, 10:51:30 am »
This has been fixed in 1.0.0.2. Let me know if it's working correctly now.

1001
That's not the right key.

1002
Bugs / Re: Transition bug, I can't even play.
« on: December 22, 2015, 09:05:32 pm »
Try deleting autosave folder manually (if it's not your only save) and see if autosaving will work after that. As epeli said, something is preventing the game from manipulating the save game folders.

1003
Development Log / Re: Hotfixes
« on: December 22, 2015, 03:06:11 pm »
Version 1.0.0.2
  • Locked doors/containers will now be more clear on which skill they require
  • Fixed the bug that caused the game to crash when destructible rocks were being destroyed en masse
  • You will no longer be able to export character during tutorial
  • Fixed being unable to advance the main quest if the player persuaded Gorsky that there is no way to open the GMS vault
  • Fixed not being able to return to Silent Isle under certain circumstances
  • Fixed not having the option to tell Big Bret what happened to Newton if he was killed by psi beetles
  • Edgar's key now properly unlocks the safe in his room
  • The game is now automatically saved after the final Arena match cutscene
  • Fixed secret passage near GMS raider base
  • Fixed Gerhard Page's locker
  • Various minor types and map fixes

1004
Bugs / Re: Crash when blowing rocks with TNT
« on: December 21, 2015, 03:04:48 pm »
Found the bug. Will be fixed in the next hotfix.

1005
Bugs / Re: Peculiar trading anomaly
« on: December 20, 2015, 08:14:59 pm »
Could you save me some time and upload the save for me to check out that particular situation?

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