Does anyone here watch the
Tasteful Understated Nerdrage series on YouTube? When TUN did a review on the new
Torment: Tides of Numenera game, InXile liked it so much they actually mentioned it in their latest update. So I think this review is a good example to frame a RPG discussion on.
In his analysis of Choice and Consequence he essentially states all the reasons why I play RPGs like
Underrail. The setting has sufficient depth that the
artificial world reacts as if it's a hypothetical
real world. In other words, the options available to me, as a player, cause me to role-play as if the consequences of my choices mattered. I really like that in
Underrail you can choose to help criminals and doing so has it's own risks and rewards. I know these concepts will be expanded as the project moves forward. Eventually, I'd like to be given choices that are more or less ambiguous, requiring the players to use common sense to predict the long-term ramifications.
While it's true that C&C is not necessarily what makes a RPG great, I do think it's among the important ingredients. If your game makes me paranoid about the possible results of my actions, then I'm immersed in the game and my experience is enhanced. The game setting would react realistically. NPCs would react in some way to the major decisions I make.
A good discussion can be a way to learn and share ideas, so let everyone know what's on your mind.