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Topics - bushwhacker2k

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16
Bugs / Dude - Incorrect Dialogue Assignment
« on: July 08, 2014, 10:41:58 pm »


I was talking to Dude and then mid-conversation his words started coming out of MY MOUTH!

... oh, I guess this also goes in grammar/spelling since he says "a 15 burrower burgers".

17
General / Cliff, the Doomed
« on: July 07, 2014, 07:49:10 pm »
So while you can save Jenny from being poisoned in a Burrower nest west of the Junkyard (antidote) you cannot save Cliff from subsequently bleeding out-

Except maybe with the Doctor feat?

Since health hypos are automatically used on the PC bandages are the only way to heal NPCs that I'm aware of.

So it seems like Cliff is doomed unless you're a Doctor!

-

Also, interestingly: if you save Jenny then finish the 'saving Jenny' conversation you only get monologue from Cliff regardless of who you talk to- but when Cliff bleeds out it switches to Jenny's "you failed to save Cliff" monologue.

18
Bugs / Evasive Maneuvers - Inconsistent Description
« on: July 07, 2014, 05:30:29 pm »
When I was picking the feat Evasive Maneuvers it states that it converts movement points to thrice the evasion- but when I mouse over the ability on my hotbar it says that it converts it into twice the evasion.

19
Suggestions / Auto-Avoid Acid
« on: July 07, 2014, 04:08:49 pm »
The character is smart enough to automatically avoid traps if it's possible with the current commands, howabout with acid? That stuff stings.

20
General / "Tunnelers"
« on: July 07, 2014, 01:13:06 am »
Is there a different group that tunnels, or has the new name for the mysterious group of people been changed from the Tunnelers to the Faceless? Old Jonas still talks about the "Tunnelers".

-

EDIT:

Can you believe I stopped literally right before he mentioned that some people call them the Faceless? Good thing I put this in General rather than Bugs.

21
General / Minimum Strength Requirements?
« on: July 06, 2014, 11:38:05 pm »
I've pieced together that using Sledgehammers while you don't meet the Str req causes an accuracy penalty-

but is there more?

What is the penalty for wearing metal armor when you aren't strong enough to do so?

22
There are notifiers for damaged equipment and being overburdened, howabout a notifier with a tooltip letting a player know what penalties they're receiving for using equipment that they can't fully handle?

23
Bugs / Wyatt Pear's Dumb Dogs
« on: July 06, 2014, 11:03:42 pm »
I was waiting around near Wyatt's house in the Junkyard (the actual junkyard portion of the Junkyard) and I left his house door open but left the gate closed... then while I was closer to the mutants I heard a dog yelp as if it had died and I knew immediately what had happened.

Both dogs died on one of his mines!

This wasn't even a distant mine, this one was literally like 10 feet outside of the door in plain sight.

[Yes, I am aware this isn't necessarily a bug, but it was so notable I had to make some kind of mention of it- and it is weird that they wouldn't know to avoid his mines]

24
General / Un-Labeled Containers
« on: June 27, 2014, 09:41:20 pm »
I've come across a few un-labeled containers while playing Underrail and, as with the hidden effects thread I made regarding equipment that causes effects that aren't explicitly stated, I'm wondering if some of the un-labeled containers are intentional.

I found 2-3 bones/remains in a pit that had no label and it brought up the idea of hidden things for players to find without just holding down Z or Tab all the time (which I do).

So, questions: Are these intentional? Are there plans to add more un-labeled containers?

If there are only going to be a few in the entire game you can make a sure bet that the vast majority of players will miss them since they get used to detecting all containers simply by holding a button.

25
Bugs / Target Practice... FOR FISTS!
« on: June 27, 2014, 01:23:04 am »
So I, on the spur of the moment, decided to walk around the table at the shooting range and then proceeded to punch the target until I had hit it 10 times...

Gorsky was A-OK with this and sent me on my merry way, not having fired a single bullet, back to Tanner. :)

26
Bugs / Damaged Carpet Tiles are a Different Color
« on: June 27, 2014, 01:17:29 am »
Actually summed it up pretty well in the title, but if you go to a room with carpeting (there are a few in SGS I believe, like Tanner's office) and look closely at the tiles that are specifically damaged you will likely notice the carpet is a different color entirely from the surrounding undamaged carpet.

27
General / Pistol Build - Insanely High Damage
« on: June 27, 2014, 12:45:24 am »
Before, I was confused as to how you could possibly do over 300 damage in a single attack for the "It's Super Effective!" achievement- then I made a pistol character.


28
Bugs / Ezra's Training - Weak Azuridae Loot Drop
« on: June 26, 2014, 07:34:43 am »
If you ask Ezra if he is a psionic trainer then he silently sends you into the caves on an isolated island that has no entrance/exit (other than plot teleporting).

The Weak Azuridae you fight on the island can drop loot, which is useless because there's no way of getting the loot. As soon as it dies you are teleported away and there's no apparent method of reaching it after that.

29
Bugs / No De-Fog - SGS Workout Room & Vera's Conference Room
« on: June 25, 2014, 08:42:37 pm »
I notice in some areas (controlled zones?) the environment is automatically revealed even if you haven't seen it before.

I also noticed that there are areas in these zones (new areas I'm pretty sure) that are not auto-revealed.

Two examples of this that I've found are the workout room across from Doctor Pasquale's office and what looks to be a conference room accessible from Vera Hale's office.

-

I forgot about Quinton's lab, that's another one.

Arlene's Kitchen and a nearby locker.

30
Bugs / Biotechnician's Suit
« on: June 25, 2014, 08:34:14 am »
I finally got around to testing this (after like a year) and it didn't reduce Bio damage from Burrower Poison at all (which is the only thing that does Bio damage that I've come across so far).

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