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Topics - bushwhacker2k

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46
Bugs / Un-Lootable Locker
« on: June 12, 2014, 05:40:13 pm »
Two questions associated with this:

1) Is there a way of determining the name of a specific area you're in? It'd make it easier to reference for forum chat.

2) Does the white eye over Auto-Turrets mean they always see you (True Sight, essentially)?

If the answer to 2 is yes, which I think it is, there is a locker which is impossible to loot. If you go down to the basement level of South Gate Station, which is the subway, and then walk one screen south you'll see a fence, 2 guards and a locked locker.

I can avoid being spotted by the two guards, but since it's in view of the turret, I'm automatically seen. Upon unlocking it in stealth only the Turret seems to become hostile.

It's actually kind of weird that an Auto-Turret could make the distinction that I'm stealing something (maybe it's really advanced?).

47
Bugs / Permanently Empty Storage Room
« on: June 12, 2014, 05:30:41 am »
At the GMS Compound, down the stairs from the second floor (storage, the one with the sentry bots), there is a locked room with two lockers in it.

I've been down here with many characters and it seems to be completely empty every time.

I'm not against some locked empty containers, but it might not be intentional. Wanted to point it out.

48
Bugs / Different Prices - Exact Same Stats
« on: June 10, 2014, 08:30:39 pm »
[gonna hope these images come through properly]

I found two of the same item, stat-wise, but they have different prices.

I'm fine whether it's chalked up to a quirk of the system or treated as a legitimate bug, just wanted to put this forward.


49
General / Temporary Control(Stun/Root/Incapacitate) Immunity
« on: June 10, 2014, 06:20:17 pm »
I notice after stunning enemies that after they recover they are temporarily immune.

Do root and incapacitate not have anything like this?

50
Bugs / Sledgehammer not Ignoring Damage Threshold on Azuridae
« on: June 09, 2014, 04:45:28 pm »
I'm pretty sure Beetles count as Organic targets, so while using a Sledgehammer they should have 0 mechanical resistance, right?

Could it have something to do with me being a point short in strength?

51
Bugs / Unarmed Strength Damage
« on: June 08, 2014, 11:20:43 pm »
So I was staring at my fist when I noticed the words:

"Damage increased by 0% for every point in strength above 0."

Pretty handy information :D

52
General / Psychosis - "All Psi Abilities"
« on: June 08, 2014, 09:52:25 pm »
I'm guessing some Psi Abilities, like Force Field and Fear, don't have critical hits?

Does it still increase their cost?

Also, how does it work with Force Emission? Does that still get the bonus to crit chance?

53
General / Pickpocketing Oddities
« on: June 08, 2014, 04:39:02 am »
I kind of hesitate to ask this, in case there are already oddities in peoples' pockets and I just haven't stumbled upon the particular NPCs yet-

Are oddities going to be placed in NPCs' inventories to be pickpocketed?

54
General / Hidden Effects
« on: June 07, 2014, 07:32:33 pm »
Can any devs (or anyone who is very, very confident about this) tell me if there are, or if there ever will be, any hidden effects on items/effects?

55
Bugs / Un-Labeled Desk
« on: June 07, 2014, 01:52:21 am »
Right outside your personal quarters at SGS there are 4 electronically locked rooms, the one requiring 30 hacking to bypass has an un-labeled desk inside.

Also: the room has no light switch (make of that what you will :O).

56
General / Oddity Inventory?
« on: June 06, 2014, 07:09:38 am »
Is there a way to view what, and how many, oddities you have collected?

I actually find them to be pretty swell (the entire idea is pretty great, allows you to play intelligently) and I'd like to keep track of how many I have and even look back at the flavor text.

57
General / Shock Bolt Blueprint
« on: June 05, 2014, 08:25:12 pm »
I'm tempted to put this in bugs with how absurdly consistent it has been.

I've tried at least a dozen different characters, probably more. At least 4 of these have been crossbow characters.

I have never come across the Shock Bolt blueprint with a crossbow character. But, with at least my last 3 non-crossbow characters I have either found it or found a merchant selling it.

: /

58
General / Will Items Disappear if left on the Ground?
« on: June 05, 2014, 02:46:10 am »
I basically covered it in the title (since I couldn't think of a better term than 'disappear' even though I'm nearly sure there is one)-

I like the idea of storing my stuff in containers in rooms only I have a key to, but it's also inconvenient to have to stop what I'm doing and walk several miles back to town to get a few things that I ran out of.

Simply: If I leave items on the ground, will they disappear? Also, do containers operate any differently in regards to the same question?

59
Bugs / Trapper's Belt (Grammar)
« on: June 02, 2014, 04:14:27 pm »
I was reading the Trapper's Belt description and I noticed the second listed effect states:

"Equip: Traps increased by 10%"

Going to guess that it's supposed to refer to damage? But not sure.

60
Suggestions / Require Double-click to move
« on: June 02, 2014, 04:00:14 pm »
Sometimes an enemy's hitbox is fairly small and I accidentally click on the ground near them, causing my character to waste points and set myself up to be hit- this is very inconvenient.

As with any suggestion like this, a toggle-able option in the options menu under gameplay is always the preferred way (in case some people still want to move with a single-click.

It's just that it can mess things up by causing actions that I, as the player, did not intentionally choose to do.

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