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Messages - bushwhacker2k

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121
Bugs / Different Prices - Exact Same Stats
« on: June 10, 2014, 08:30:39 pm »
[gonna hope these images come through properly]

I found two of the same item, stat-wise, but they have different prices.

I'm fine whether it's chalked up to a quirk of the system or treated as a legitimate bug, just wanted to put this forward.


122
General / Re: Temporary Control(Stun/Root/Incapacitate) Immunity
« on: June 10, 2014, 08:23:04 pm »
I see. Thanks.

123
General / Re: Pickpocketing Oddities
« on: June 10, 2014, 06:39:18 pm »
One thing that comes to mind are the Junkyard gang insignias.

Just confirmed this- thanks for the info!

124
General / Temporary Control(Stun/Root/Incapacitate) Immunity
« on: June 10, 2014, 06:20:17 pm »
I notice after stunning enemies that after they recover they are temporarily immune.

Do root and incapacitate not have anything like this?

125
Bugs / Re: Sledgehammer not Ignoring Damage Threshold on Azuridae
« on: June 10, 2014, 06:02:07 pm »
Sledgehammers ignore mechanical DT, but not DR.

Ahh okay. Thank you for the distinction.

126
Bugs / Re: Unarmed Strength Damage
« on: June 09, 2014, 04:48:15 pm »
Cool, thanks :D

127
General / Re: Hidden Effects
« on: June 09, 2014, 04:46:40 pm »
In some games there are items which don't tell the full range of their effects- as an example there would be legendary items or items with flavor text that hint at an ability but don't explicitly tell you via text.

I wanted to know if there would be anything like that in this.

128
Bugs / Sledgehammer not Ignoring Damage Threshold on Azuridae
« on: June 09, 2014, 04:45:28 pm »
I'm pretty sure Beetles count as Organic targets, so while using a Sledgehammer they should have 0 mechanical resistance, right?

Could it have something to do with me being a point short in strength?

129
Bugs / Unarmed Strength Damage
« on: June 08, 2014, 11:20:43 pm »
So I was staring at my fist when I noticed the words:

"Damage increased by 0% for every point in strength above 0."

Pretty handy information :D

130
General / Psychosis - "All Psi Abilities"
« on: June 08, 2014, 09:52:25 pm »
I'm guessing some Psi Abilities, like Force Field and Fear, don't have critical hits?

Does it still increase their cost?

Also, how does it work with Force Emission? Does that still get the bonus to crit chance?

131
Suggestions / Re: Require Double-click to move
« on: June 08, 2014, 06:58:31 pm »
Rather than require, make it a togglable option through the options.

I understand your frustation and it has happened to me a few times in the past as well. But I think it would become more of a pain in the ass to have to keep on double clicking to walk.

Of course if it's only in combat it's more bearable but since not everyone would like this, making it togglable would please everyone.

Yep! As I originally suggested to make this a toggle-able action I quite agree with you. :D

132
Suggestions / Re: Rework pickpocketing
« on: June 08, 2014, 06:56:56 pm »
Sounds like a good idea.

Pickpocketing was already reworked once (from a chance-based system to the current deterministic suspicion system), but it could be improved further.

I don't think I was here when it was a chance-based system but from my experience with such systems the one we have is vastly superior.

don't use your pickpocketing skill until you can steal all the items you'd like to steal.
Precisely this is the kind of behaviour the current system encourages. It's kind of silly.

But this is still a problem, much agreed.

133
General / Pickpocketing Oddities
« on: June 08, 2014, 04:39:02 am »
I kind of hesitate to ask this, in case there are already oddities in peoples' pockets and I just haven't stumbled upon the particular NPCs yet-

Are oddities going to be placed in NPCs' inventories to be pickpocketed?

134
General / Hidden Effects
« on: June 07, 2014, 07:32:33 pm »
Can any devs (or anyone who is very, very confident about this) tell me if there are, or if there ever will be, any hidden effects on items/effects?

135
I don't want to pretend that I can accurate information on this subject, but indirect information: I've experienced enemies resisting my Thought Control effects (not simply being immune) and I know the accuracy of a fireball is dependent on skill (which is unusual since most psionic abilities have a 100% to hit).

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