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Messages - bushwhacker2k

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136
Bugs / Un-Labeled Desk
« on: June 07, 2014, 01:52:21 am »
Right outside your personal quarters at SGS there are 4 electronically locked rooms, the one requiring 30 hacking to bypass has an un-labeled desk inside.

Also: the room has no light switch (make of that what you will :O).

137
General / Re: Oddity Inventory?
« on: June 06, 2014, 05:39:07 pm »
Yeah, we'll probably add something like this.

Sounds good, thank you! :D

138
General / Re: Will Items Disappear if left on the Ground?
« on: June 06, 2014, 05:38:51 pm »
No container should reset. If it does, then it's a bug.

Alright, cool!

I'll be sure to post any containers that reset in bugs! Thank you.

139
General / Re: Shock Bolt Blueprint
« on: June 06, 2014, 05:38:12 pm »
Katharine in Junkyard sells it for example.

Always? Thank you.

140
General / Oddity Inventory?
« on: June 06, 2014, 07:09:38 am »
Is there a way to view what, and how many, oddities you have collected?

I actually find them to be pretty swell (the entire idea is pretty great, allows you to play intelligently) and I'd like to keep track of how many I have and even look back at the flavor text.

141
General / Shock Bolt Blueprint
« on: June 05, 2014, 08:25:12 pm »
I'm tempted to put this in bugs with how absurdly consistent it has been.

I've tried at least a dozen different characters, probably more. At least 4 of these have been crossbow characters.

I have never come across the Shock Bolt blueprint with a crossbow character. But, with at least my last 3 non-crossbow characters I have either found it or found a merchant selling it.

: /

142
General / Re: Will Items Disappear if left on the Ground?
« on: June 05, 2014, 04:41:28 pm »
Items on the ground = never disappear even in the middle of Junkyard which is full of thieves.  :D

But I did leave some items in garbage heap near three merchants and they vanished.  :'(

Oh, weird!

Unless containers reset and spawn new items this actually seems counter-intuitive.

Thanks, guys.

Though I would actually quite like to hear from a dev. I'm pretty sure there is no info in-game about safe storage, so I want to decide right now how I'm going to handle this.

143
General / Will Items Disappear if left on the Ground?
« on: June 05, 2014, 02:46:10 am »
I basically covered it in the title (since I couldn't think of a better term than 'disappear' even though I'm nearly sure there is one)-

I like the idea of storing my stuff in containers in rooms only I have a key to, but it's also inconvenient to have to stop what I'm doing and walk several miles back to town to get a few things that I ran out of.

Simply: If I leave items on the ground, will they disappear? Also, do containers operate any differently in regards to the same question?

144
Suggestions / Re: Make synergies stack with ability scores.
« on: June 02, 2014, 08:31:17 pm »
It's also explained in the wiki and it makes sense once you know the reasoning, but it's not something any player could intuitively know.
So IMO this little bit of info should be explained in-game - one small sentence in the skills menu would do it.
And, perhaps, also add information that bonus from synergy does not stack with bonus from ability score? This is something that surprised me a little.
This knowledge can influence character creation, and we know well how important this process is (:

Yeah, it seems like there's a nice chunk of knowledge you can only pick up post-character creation that specifically influences decisions made during character creation.

145
Bugs / Re: Trapper's Belt (Grammar)
« on: June 02, 2014, 05:05:54 pm »
Oh that makes sense, might want to make that clear in the text somehow (making a distinction between the object: traps and the skill: traps).

Thanks.

146
Bugs / Trapper's Belt (Grammar)
« on: June 02, 2014, 04:14:27 pm »
I was reading the Trapper's Belt description and I noticed the second listed effect states:

"Equip: Traps increased by 10%"

Going to guess that it's supposed to refer to damage? But not sure.

147
Suggestions / Re: food and Hunger
« on: June 02, 2014, 04:03:26 pm »
I like the idea of Hunger&Thirst in games, but since Underrail seems to function as a relatively linear game (in that there's a significant gap between each level and a level can cause a huge spike in power, so areas need to be balanced for specific levels) I don't think it's very viable for it.

148
Suggestions / Require Double-click to move
« on: June 02, 2014, 04:00:14 pm »
Sometimes an enemy's hitbox is fairly small and I accidentally click on the ground near them, causing my character to waste points and set myself up to be hit- this is very inconvenient.

As with any suggestion like this, a toggle-able option in the options menu under gameplay is always the preferred way (in case some people still want to move with a single-click.

It's just that it can mess things up by causing actions that I, as the player, did not intentionally choose to do.

149
Suggestions / Toggle Auto-Open on Move
« on: June 02, 2014, 03:58:06 pm »
I don't believe it used to do this-

It seems like doors are automatically opened when clicking to move somewhere, this is actually inconvenient for me because I like to use fences and doors as barriers.

Therefore I just want the option to toggle whether or not they're automatically opened on move.

Alternative option is to require verification to open something when movement would cause something to open.

150
General / Re: Steadfast Aim - Functionality
« on: June 02, 2014, 01:47:53 pm »
Welp. For some reason my eyes decided to omit that particular word.

Thank you for your patience.

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