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Messages - bushwhacker2k

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46
Bugs / Evasive Maneuvers - Inconsistent Description
« on: July 07, 2014, 05:30:29 pm »
When I was picking the feat Evasive Maneuvers it states that it converts movement points to thrice the evasion- but when I mouse over the ability on my hotbar it says that it converts it into twice the evasion.

47
Suggestions / Auto-Avoid Acid
« on: July 07, 2014, 04:08:49 pm »
The character is smart enough to automatically avoid traps if it's possible with the current commands, howabout with acid? That stuff stings.

48
General / Re: Minimum Strength Requirements?
« on: July 07, 2014, 03:42:57 pm »
Not meeting the str requirement gives an accuracy penalty for weapons, AP penalty for armors.

That's it.

Alright! The more you know~

49
Bugs / Re: Wyatt Pear's Dumb Dogs
« on: July 07, 2014, 01:06:22 pm »
All other dogs remain unchanged and will die to mines like the dogs they are.

:D Yay!

50
Bugs / Re: Combo not working with multiple damage channels
« on: July 07, 2014, 01:05:28 pm »
Thanks, Epeli.

51
Bugs / Re: Combo not working with multiple damage channels
« on: July 07, 2014, 02:54:57 am »
Just checking, but is the update referenced in this thread still in the works? July now and combo doesn't appear to work with Spiked Boots.

Actually surprised this is the only reference to Combo not working that I found. I'd have figured unarmed builds would be really popular with how ridiculously powerful it can get.

52
General / Re: Minimum Strength Requirements?
« on: July 07, 2014, 01:13:38 am »
Less Action Points.
Somewhat like being overburdened, which, come to think of it, is actually rather similar.

Thanks. So that's the only penalty for it?

53
General / "Tunnelers"
« on: July 07, 2014, 01:13:06 am »
Is there a different group that tunnels, or has the new name for the mysterious group of people been changed from the Tunnelers to the Faceless? Old Jonas still talks about the "Tunnelers".

-

EDIT:

Can you believe I stopped literally right before he mentioned that some people call them the Faceless? Good thing I put this in General rather than Bugs.

54
General / Minimum Strength Requirements?
« on: July 06, 2014, 11:38:05 pm »
I've pieced together that using Sledgehammers while you don't meet the Str req causes an accuracy penalty-

but is there more?

What is the penalty for wearing metal armor when you aren't strong enough to do so?

55
There are notifiers for damaged equipment and being overburdened, howabout a notifier with a tooltip letting a player know what penalties they're receiving for using equipment that they can't fully handle?

56
Bugs / Re: Some NPCs don't wear their armors
« on: July 06, 2014, 11:07:07 pm »
What? you thought that just because this is underrail there were no perverts anymore? :P

If anything, the post-apocalypse is when the perverts stop caring about laws and act out their perversion freely :D

57
Bugs / Wyatt Pear's Dumb Dogs
« on: July 06, 2014, 11:03:42 pm »
I was waiting around near Wyatt's house in the Junkyard (the actual junkyard portion of the Junkyard) and I left his house door open but left the gate closed... then while I was closer to the mutants I heard a dog yelp as if it had died and I knew immediately what had happened.

Both dogs died on one of his mines!

This wasn't even a distant mine, this one was literally like 10 feet outside of the door in plain sight.

[Yes, I am aware this isn't necessarily a bug, but it was so notable I had to make some kind of mention of it- and it is weird that they wouldn't know to avoid his mines]

58
General / Re: Un-Labeled Containers
« on: June 27, 2014, 10:22:05 pm »
I found 2-3 bones/remains in a pit that had no label
I must've missed those. Where'd you find 'em? Could be intentional, could be simply a forgotten label. I dunno.

I can't remember the exact location off the top of my head (in some caves, I think the only NPCs on the map are Cave Hoppers), it has a really notable pit filled with bones but I don't think there's anything hostile there.

I also know there's a hidden footlocker like that south of Rail Crossing, on the west side of the railroad tracks leading south.

Oh, I remember that one! :D I love hidden stuff like that!

Aaand there are also some other unlabeled objects, like the secret passage leading to Kohlmeier's old house in Junkyard. I think that's actually a very good idea. Players can find it without "unlocking" it via a quest flag or perception points or something, and Kohlmeier's description of it really helps simply because you know where to look. More secrets like that would be nice.

I agree, there are some potential benefits to leaving some things unmarked (though if this is going to be the case some things should probably just not be marked otherwise players will assume everything is marked).

59
General / Un-Labeled Containers
« on: June 27, 2014, 09:41:20 pm »
I've come across a few un-labeled containers while playing Underrail and, as with the hidden effects thread I made regarding equipment that causes effects that aren't explicitly stated, I'm wondering if some of the un-labeled containers are intentional.

I found 2-3 bones/remains in a pit that had no label and it brought up the idea of hidden things for players to find without just holding down Z or Tab all the time (which I do).

So, questions: Are these intentional? Are there plans to add more un-labeled containers?

If there are only going to be a few in the entire game you can make a sure bet that the vast majority of players will miss them since they get used to detecting all containers simply by holding a button.

60
Suggestions / Re: Map
« on: June 27, 2014, 09:37:39 pm »
It would be pretty cool to find some old paper maps/plans of the Underrail. Having an old map that shows the tunnels in their pristine state, you'd have to figure out which tunnels have collapsed or otherwise changed.

Oh, that'd be awesome! :D

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