Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - bushwhacker2k

Pages: 1 ... 4 5 [6] 7 8 ... 14
76
Bugs / Biotechnician's Suit
« on: June 25, 2014, 08:34:14 am »
I finally got around to testing this (after like a year) and it didn't reduce Bio damage from Burrower Poison at all (which is the only thing that does Bio damage that I've come across so far).

77
General / "Damaged Armor"
« on: June 25, 2014, 04:14:11 am »
I remember discussing this before and I wanted some things to be clarified before I make a bug submission.

My Balaclava is 'Damaged', the tooltip of which states:

"One of your armor pieces has been damaged and will provide you with reduced armor bonuses until repaired."

Question:

What are "armor bonuses"?

Does this refer to all bonuses provided by the piece of armor, or specifically the Damage Reduction/Threshold bonuses?

78
General / Evasive Maneuvers - Diminishing Returns?
« on: June 25, 2014, 12:15:33 am »
I am using a Knife character and I came upon the idea of a Feat combo with Sprint, Fancy Footwork and Evasive Maneuvers.

I stabbed someone with a Jackknife again and again and again, getting a massive amount of movement points and then at the end of my turn I activated Evasive Maneuvers, getting a bonus of 420 Evasion to my base evasion (which was already around 50).

First thing that happened upon my ending the turn: crossbow guy immediately shoots and stuns me.

Now I'm not putting this in bugs, because it's not like it's impossible-

But it is so unlikely, given my understanding of evasion that it simply shouldn't have happened.

So I come to the obvious question:

Is this bugged or does it suffer from diminishing returns?

-

Another thing: http://underrail.com/forums/index.php?topic=860.msg4843#msg4843

If it says it lasts two turns, that implies that its effect would take place in two separate turns. If a turn comes when it would be applicable (opponents' turns) and then it passes and then upon their next turn it is no longer in effect this means it was in effect for one turn.

The reason this isn't applicable for some other things like, for example, Expose Weakness, is that that is something that is applicable during the turn it was used, not afterwards like Evasive Maneuvers. You can activate Expose Weakness at the beginning of your turn and then benefit from it during the same turn. With Evasive Maneuvers it is only applicable during opponents' turns. Therefore you cannot claim that it was active for two turns if it only gave one turn of bonus evasion.

79
Bugs / Dialogue Assignment - Cliff & Jenny
« on: June 24, 2014, 11:42:37 pm »
So I snuck past Cliff (so the idiot wouldn't commit suicide on my knife) and saved Jenny and now that they're up top they're just bickering...

But what's odd to me, is that no matter who you talk you you only get a line from Cliff:

"I'll never hear the end of this. You should have left her down there."

Now, maybe this is intentional, but I would assume I'd hear the line from the specific person you click, not just Cliff.

80
Bugs / "Conversations" Break Stealth
« on: June 24, 2014, 06:52:02 pm »
I can let it go when you say people talking wouldn't be stealthy, I can let it go when you say using computers isn't stealthy- but how can looking at a Rock Pile make you immediately break stealth?

When you engage in a "conversation" with a Rock Pile, nearby enemies are immediately made aware of your presence.

I want to make it clear- this isn't after you choose to climb over the Rock Pile, which could be noisy, this is after you simply take a look at them.

81
Bugs / Re: Report spelling/grammar errors
« on: June 24, 2014, 07:05:41 am »
Junkyard, Grover:

"Treasa... everyone thinks she's poor, but that's not true... She's got this energy core thing with her, she showed me once... it's got to be worth at least couple hundred charons..."

Correction:

"Treasa... everyone thinks she's poor, but that's not true... She's got this energy core thing with her, she showed me once... it's got to be worth at least a couple hundred charons..."

82
General / Re: Hidden Effects
« on: June 24, 2014, 02:10:21 am »
as an example  there would be legendary items or items with flavor text that hint at an ability but don't explicitly tell you via text.

Hey, it just occurred to me that Rathound Regalia is probably a perfect example of what you meant - a unique item with flavor text and and stuff. It's not explicitly mentioned in the item stats, but wearing it makes rathounds friendly towards you.

Oh, wow, I didn't know that! That's a great example.

83
Bugs / Re: Report spelling/grammar errors
« on: June 21, 2014, 03:51:09 am »
1) Katherine, a merchant at the Junkyard:

"Good luck finding it. That junk's old.

I've only ever saw one Armadillo and it was stripped down to the bone."

Second line should be:

"I've only ever seen one Armadillo and it was stripped down to the bone."

-

2) Same person (Katherine), same conversation:

"Well you can try the bigger junk merchants at the docks and the Depot B. If that fails, there might be one somewhere in Depot A, but I'm pretty sure it's not worth risking your neck."

Comma should be added after the first word:

"Well, you can try the bigger junk merchants at the docks and the Depot B. If that fails, there might be one somewhere in Depot A, but I'm pretty sure it's not worth risking your neck." 

84
Bugs / Re: Report spelling/grammar errors
« on: June 20, 2014, 03:13:29 am »
Rail Crossing, Dude:
It's name was Shoe Devourer
-> Its name was Shoe Devourer

Weird quirk of the language, "its" doesn't have an apostrophe for the possessive form. "It's" is for "It is".

85
Bugs / Re: Flimsy Ventilation Shafts
« on: June 18, 2014, 08:24:06 am »
Ah, I forgot to report this one. I can confirm this as well.

To add: only the ones on the outside of the vents reset to being closed, from the interior the vents stay opened.

86
Bugs / Re: Un-Lootable Locker
« on: June 18, 2014, 01:36:48 am »
1) Load game dialog has the area name, but many of them are quite generic. 4 or even 40 zones might share the same name.

I guess you could use map file names if you want to communicate something to the devs, it's probably easiest for them that way. For example, the area you are talking about is lu-a2. Or you could say something like "south end of SGS station platform".
Wiki's Zones page and the linked articles might help, but 0.1.11.0 content is still WIP.

Thank you, I'll look into this.

Oh, and by the way... level 1 is the highest level of SGS, not the basement :P Level 9 would be the basement, junkyard and the adjoining caverns are immediately below Lower Underrail.

Oh, silly me :D

2) Yes, the white/silver eye icon is true sight.

Okay, then yes, it is one such example of something that is literally impossible to steal from without alerting normally neutral/friendly NPCs (if you count auto-turrets as friendly NPCs- since I don't think the two humans get aggro'd).

87
Suggestions / Re: Hot key to swap weapons
« on: June 17, 2014, 04:52:49 pm »
I think once we get a keymapping option this will definitely be something we should have.

88
Suggestions / Re: Quick Transfer for any Container
« on: June 17, 2014, 04:51:58 pm »
Finally confirmed this- thank you very much, Eliasfrost!

This will make my experience much easier.

89
Bugs / Re: The Generous Captain Herve
« on: June 17, 2014, 04:21:05 pm »
If you end up reading this, Styg, you may want to create an entire sticky dedicated to 'Incorrect Ownership Assignment' of objects dedicated solely to bugs related to things not being marked as stealing when they should be, or things marked as stealing when they shouldn't be.

90
Bugs / Re: Report spelling/grammar errors
« on: June 17, 2014, 04:18:16 pm »
Not a typo per se, but Optoelectric nuclear battery blueprint has "Cannot be recharged in combat" text/attribute for some reason ???

Oh, yeah, I noticed that as well- I was so unsure what to think of it I didn't even end up posting it.

Pages: 1 ... 4 5 [6] 7 8 ... 14