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Messages - bushwhacker2k

Pages: 1 ... 5 6 [7] 8 9 ... 14
91
Suggestions / Re: See-Through Walls
« on: June 16, 2014, 06:29:00 pm »
I thought you did before, but in some areas I've gone to you can't see much of anything behind the walls.

92
General / Re: Ambush - Is This Thing On?
« on: June 16, 2014, 06:28:17 pm »
Thank you, Epeli, I didn't realize 'Direct Light' meant more than just being illuminated.

This probably explains why I have generally have so little luck with it.

Though on the flip side, I'm actually pretty sure I got an Ambush on an enemy that appeared to be in the same level of illumination as me- I'll have to retest that.

93
Suggestions / See-Through Walls
« on: June 16, 2014, 03:34:30 am »
Okay. This is asking for a lot, I think. But it's kind of necessary given the impediment it gives to sight a lot of the time.

You should be able to see the ground behind walls when you hold Z. Sometimes I have to just guess what the heck I'm clicking at, moving around blindly. It's a serious issue in places.

94
Bugs / The Generous Captain Herve
« on: June 16, 2014, 03:33:10 am »
So I finally got to Rail Crossing and walked into Captain Herve's office...

He did not bat an eye at me looting his desk, which had a nice pistol in it, and his locker, which had a key in it.

-

Upon chatting with him, he invited me to the key from his locker... but still no mention of the complimentary pistol in his desk.

95
Bugs / Re: Report spelling/grammar errors
« on: June 16, 2014, 01:19:37 am »
Sports Almanac

"It's an old magazine from the future. Too bad last sport result listed here took place couple hundred years ago."

This one actually raised a question or two from me:

What does the first sentence mean? An old magazine from the future?

Second sentence should probably be, "Too bad the last sport result listed here took place a couple hundred years ago."

This is also the first thing I've seen that set some kind of time frame, I had no idea that hundreds of years had necessarily passed.

96
Bugs / Ambush - Rarely Works
« on: June 15, 2014, 10:23:06 pm »
I'd like a dev to clarify that the word "Ambush" is supposed to appear above the character's head at ANY point that you shoot at someone who is more illuminated than you.

But onto the information:

It would appear that most lights don't work with Ambush.

Sureveillance Monitor light doesn't cause Ambush, an Oil Lamp (near Mordre) didn't cause Ambush, Mindshroom illumination doesn't cause it and a tall, thin Violet Tube Light didn't cause it either.

I believe Oval Lights cause Ambush and I also believe Fire Barrels cause Ambush.

-

Rain Check- news from Epeli tells me that 'Direct Light' as referenced in the text of Ambush means a particular kind of light. I'm going to check back on these with this information in mind at some point.

97
Bugs / Bill's Mushroom Farm - Southmost Mindshroom
« on: June 15, 2014, 07:37:55 pm »
At Bill's Mushroom Farm every Mindshroom is considered to be owned except the southernmost Mindshroom.

98
General / Re: Ambush - Is This Thing On?
« on: June 15, 2014, 07:07:45 pm »
Perhaps there could be an indicator on the cursor whether certain feats will work with the shot. Like: "95% - (ambush)"

Yeah, or when the cursor changes to a targeting reticle there could be a small icon near it.

-

Okay, after playing a bit further and specifically paying attention, I can clarify that Ambush does seem work with the oval-shaped lights. I haven't seen it work with Mindshrooms' illumination, Surveillance Monitors light or an Oil Lamp.

99
General / Re: Ambush - Is This Thing On?
« on: June 15, 2014, 05:50:04 pm »
Yeah, atm I'm going out of my way to shoot illuminated people from a less-lit position...

It's totally inconsistent. It didn't say Ambush at all, and this wasn't even a temporary light (Mindshroom).

I'd like for a dev to clarify that we have the right idea of Ambush and that I'm not totally misunderstanding something- but I'm probably going to post a thread in Bugs soon.

100
Bugs / Re: Zone Transition Error (V 0.1.11.1)
« on: June 15, 2014, 05:44:37 pm »
Might take multiple posts (if the dev requested it it's no problem though), but you can find your save files in:

Documents -> My Games -> Underrail -> Saves

If you export a character they'll be found in Characters rather than Saves.

You can upload files by clicking the Attach button below the textbox area when creating a new post.

101
Bugs / Re: Report spelling/grammar errors
« on: June 15, 2014, 03:19:08 am »
Found an obvious one:

Put a Crawler Stinger and an Ampule in Extract Humour and you get "Cave Ear Poison".

It has the correct item description and appearance, but it's just called Cave Ear Poison.

102
Suggestions / Re: Trap Weight Lowering Feat
« on: June 15, 2014, 01:42:28 am »
Yes! Mine armor for trappers! "Shoot me and this entire tunnel will collapse!" :D

Suicide-Bomber armor :O

Also an intriguing idea, but I have no idea how it'd play into the game's mechanics :D

103
General / Ambush - Is This Thing On?
« on: June 15, 2014, 01:41:30 am »
I got the feat Ambush because I felt that it would contribute to my crit pistol build... and I've seen my character take a shot and the word "Ambush" appear all of once... and the opponent didn't even appear to be in a lit environment.

What causes the word Ambush to appear? Does it appear whenever I shoot anything that's illuminated when I'm in shadows? Does it appear when I get a crit under the same circumstances? Does it only appear when the bonus crit chance brought about by Ambush is the deciding factor for the crit?

Do Mindshrooms count for illumination for this feat? They certainly seem to illuminate the area around them.

104
Suggestions / Trap Weight Lowering Feat
« on: June 14, 2014, 11:36:41 pm »
Traps are cool. Traps are heavy.

Perhaps there should be a feat to lower trap weight, so a trapper might consider lugging around more of them.

105
Suggestions / Re: Shooting Mines
« on: June 14, 2014, 04:52:41 pm »
I didn't see AI shooting barrels. But barrels belong to noone while player's mines belong to the player. AI could be programmed to take this into account.

If they aren't going to shoot explosive barrels to take advantage of them I don't see why they'd shoot mines to take advantage.

TB means Turn Based (combat).
And that's the heart of the problem:
Quote
First enemy comes in and dies, all others move through and ignore it. Realisticly they all should be moving at the same time  and once once steped overit him and his palls should all take the damage...

I think that's more a generalized mine problem than having to do with the ability to shoot mines. I think bear traps fix a lot of the problems that mines had before.

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