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« on: February 07, 2015, 07:22:27 am »
If by fair deal you mean the exact same system as now which to sell everything you can forces you to wait 45 minutes doing nothing. Then sell loot, then wait more 45 minutes, rinse and repeat ad nauseum. Very fun gameplay mechanic, 10/10.
You want to give me choice. At the start of the game add two check boxes. One says carry weight limit, the other says vendors limit. If you want to play with them, by all means. Don't force other players to play with bad mechanics just because you like them.
Granted this is a simplified solution to the problem. it wouldn't make the game balanced because if as it is there is too much money, this will make it worse but it would at least make the game playable.
Idealisticly you'd have only an option. Classic economy system (no carry weight and no vendor limit, though prices would also be different to reflect the fact that you pick up everything and sell everything) and survival system which is the current. Heck you could even add necessity to eat, drink and sleep if you really want to make it even more realistic... It won't make it any better, only add more micromanagement, not really add any depth, but you could and I'm sure some people would love it.
What is idealistic you can leave for a final release due to the time it takes to implement and the simple solution could be implemented at any time. I'm pretty sure adding an option that will make carry weight disapear and vendors buy everything is not only easy, but any modder could do in probably less than a couple hours, let alone the developers who know the code very well by comparison.