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General / Re: Level cap and carry capacity
« on: October 08, 2014, 02:13:41 am »
I don't see how that can brak game immersion but I'll take your word for it.
You see items when they are dropped. I don't, I see rewards for my deeds, rewards that are to be converted into money because almost all of them are utherly useless. Much like an MMORPG. In the very beggining you find lots of useful stuff, but past the beggining you see money in them, you aren't expecting to find anything really good that you can use. You may find some, but it's incredibly rare. You need to go to certain places deafeat certain bosses to get the really good stuff. In this game you need to go to the store and buy the really good weapons for the most part.
So I strip things of all value and then give them a new value. Enemies are XP, loot is money. My rewards for fighting are exactly that, money and XP. Now XP, with level caps from what people say, you get to the cap so fast that you spend a rather big part of the game stuck there so it's not like you need to go out of your way to gain more XP and money. Well you already make more than enough without going out of your way.
However there is nothing wrong with getting more money. It even lets you be quite wasteful in the ways you play so getting out of the beaten path is a good thing right? Wrong. The game does not reward you in doing so because you just cannot sell your loot. You may be able to sell a tiny fraction of it because maybe you got one or two drops that your main storyline didn't gave you and thus the merchant still buys it. but otherwise you are not getting any rewards for doing it at all.
Getting all the quests done and exploring the whole map is nice, but there should be a real reward for it. Not a, thanks for wasting your time in something entirely pointless.
Also in a setting like underrail, do you think it is realistic by any streach of the imagination that any character would leave things behind? things that are actually valuable? Even if you are to say that people might not be able to realisticly carry everything, it's obvious they would stash stuff and make trips in between to get everything. But meh, reality has no place in vidio games anyway. It always takes a backstep in favor of gameplay.
BTW, you may be somewhat right about selling 5 platemails to a serf for everything he owns, this is because merchants should have an unlimited amount of money. It shouldn't make you feel like he is going broke just to buy your stuff. It should feel that he has enough to buy your stuff and still get by while he'll wait and sell those items back slowly and make a profit.
You see items when they are dropped. I don't, I see rewards for my deeds, rewards that are to be converted into money because almost all of them are utherly useless. Much like an MMORPG. In the very beggining you find lots of useful stuff, but past the beggining you see money in them, you aren't expecting to find anything really good that you can use. You may find some, but it's incredibly rare. You need to go to certain places deafeat certain bosses to get the really good stuff. In this game you need to go to the store and buy the really good weapons for the most part.
So I strip things of all value and then give them a new value. Enemies are XP, loot is money. My rewards for fighting are exactly that, money and XP. Now XP, with level caps from what people say, you get to the cap so fast that you spend a rather big part of the game stuck there so it's not like you need to go out of your way to gain more XP and money. Well you already make more than enough without going out of your way.
However there is nothing wrong with getting more money. It even lets you be quite wasteful in the ways you play so getting out of the beaten path is a good thing right? Wrong. The game does not reward you in doing so because you just cannot sell your loot. You may be able to sell a tiny fraction of it because maybe you got one or two drops that your main storyline didn't gave you and thus the merchant still buys it. but otherwise you are not getting any rewards for doing it at all.
Getting all the quests done and exploring the whole map is nice, but there should be a real reward for it. Not a, thanks for wasting your time in something entirely pointless.
Also in a setting like underrail, do you think it is realistic by any streach of the imagination that any character would leave things behind? things that are actually valuable? Even if you are to say that people might not be able to realisticly carry everything, it's obvious they would stash stuff and make trips in between to get everything. But meh, reality has no place in vidio games anyway. It always takes a backstep in favor of gameplay.
BTW, you may be somewhat right about selling 5 platemails to a serf for everything he owns, this is because merchants should have an unlimited amount of money. It shouldn't make you feel like he is going broke just to buy your stuff. It should feel that he has enough to buy your stuff and still get by while he'll wait and sell those items back slowly and make a profit.