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Messages - Elhazzared

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211
Suggestions / Re: AP display
« on: July 23, 2014, 01:31:07 pm »
It would be just better to plain remove the bar and replace it with just a big number counter.

212
Also have a holster key instead of having to go to the inventory and removing/adding whenever you need to go somewhere but cnan't have your weapons out cause the bastards are paranoid :P

213
General / Re: Killing Cave Hoppers?
« on: July 18, 2014, 11:47:36 am »
Yeah you need to enter combat and move as lose as possible before using the net. That way they wont get away before it's their turn. It's still a bit frustating because the chances to land a net are really low unless your character has points into throwing. My gunner/grenadier actually landed almost all nets.

214
General / Re: Caves CV1-4?
« on: July 18, 2014, 11:44:04 am »
Pickpocketing someone to plant TNT with the timer active. XD

Yeah, pretty sure everyone will get the reference too.

215
General / Re: Disappointed ...
« on: July 17, 2014, 12:40:05 pm »
The player frustation comes mostly from not knowing how to deal with situations early on and not knowing how to spend money early on.

Everything is relatively easy early on and you don't need to buy much. In adition to lockpicks and haxxor and some bateries you might want a grenade, maybe two to breeze through the first quest.

Going to the SGS compound you might need to buy a gun if you are a gun orientated character, if not you will probably need a grenade for the guys waiting in ambush before getting there. You'll need some electric grenades (if you're not a psi user) to deal with the robots on SGS. The last SGS fight is not the easiest one either, but can be won easily with a bit of planning and probably the odd grenade if it's getting too tough.

After this you should have way over 1000 credits. It's not a huge amount of money, but it's decent enough to get you started. Next you move to the junkyard and by the time you finish the junkyard I assure you. You'll be swiming in money and have more than you know what to do with it.

216
General / Re: Killing Cave Hoppers?
« on: July 16, 2014, 04:10:21 pm »
If the game doesn't has enough money after a certain point, that is yet another problem of the game. Merchants should have unlimited amount of money! I'd also like for money stacks not to have a limit. There shouldn't be a need to limit the stacks to 999. Sure it would give a little bit more work to actually make the money stacks go up to an unlimited number but hey, it's not like it would be that hard and it would greatly improve inventory clutter.

217
General / Re: Disappointed ...
« on: July 16, 2014, 04:08:07 pm »
It's not about ocd really. It's really about game enjoyment. If great part of the fun of the game is getting loot to get stronger, be it through good loot you use or through selling it so you can buy better stuff. It is counter intuitive to give you more  loot than you can sell... Leaving stuff behind just cause you can't use it or sell it is pretty much like throwing money out the window.

I can tolerate it in hack and slash games when some loot is incredibly low value (even then it does slightly bothers me, good thing sacred 2 actually has an on spot sale system with a very small loss of income, great for cheap items). But in RPGs I find this unacceptable... Again, that is just me.

218
General / Re: Disappointed ...
« on: July 16, 2014, 02:30:17 pm »
The crafting of psi boosters and bandages can be good, but I find getting the resources is a little bit iffy. They are scared around, sure enough, they eventually respawn too. But the ammount you need just means you don't get enough and you'll always need to buy psi boosters all the same. I just prefer to skip the hassle and buy them all, the game throws you enough money for that.

And well, I'm sure you can skip hacking and lockpicking and even pickpocketing if you want. But you miss a ton of stuff then.

Personally I dislike pickpocketing but that's me. Hacking and lockpicking are absolutly required for me, if I don't grab everything out of a level i feel like I'm being cheated of my rewards, thus why I get 10 perception to find secrets all the time.

219
General / Re: Killing Cave Hoppers?
« on: July 16, 2014, 02:20:49 pm »
Yeah a mod would be good. I do know I'm missing a lot but there isn't much I can do about it and I've tried a few times. But every time I complete the first mission, get back to the base and can't sell half of my stuff from between things that absolutly no one wants to limits of the amount that merchants buy, it just makes me want to flip a table. it also kills any wishs to explore all the new places. All that i would gain is XP, which while not bad, is not incentive enough for me to explore. I need to get all those items and be able to sell them in order to feel like my exploration is rewarded.

220
General / Re: Killing Cave Hoppers?
« on: July 16, 2014, 06:21:05 am »
You mean in the junkyard? Cause the guy who asks you for cave hoppers SHOULD buy them but he doesn't...

I hope the next update whnever it comes brings the option to have merchants buy it all and preferably to remove carrying capacity too. Kinda grumpy with not being able to play the game in it's current state (ok i can but I don't enjoy it in the least).

221
General / Re: Killing Cave Hoppers?
« on: July 16, 2014, 02:53:54 am »
supposedly clicking on the attack icon and clicking on them should work. I've killed cave hoppers before and basicly wasted a net on them because of them. Not as much of a problem now, but I hated it before when you could actually sell captured cavehoppers for 50 credits. It was just an easy way to make 100 extra credits on that mission, but now it's a waste since you can't get any money for it.

If all you need is some meat to give to the other guy fishing, in the base on the cafeteria level on there is a room with 2 meat stored there.

222
Bugs / Re: Old Jona's Watch
« on: July 15, 2014, 06:29:23 pm »
Well you save the game the normal way you do a save game.

Saved games create save files on your pc, if the devs request a saved file to take a look you just have to look up your game directory, look for the save file and send it to them.

223
General / Re: Disappointed ...
« on: July 15, 2014, 06:27:51 pm »
If you wanna try out psi I can tell you how I did it. I'm sure others have their prefered way of going about it but this one works pretty well for me.

Str-3
Will-10
Per-7
I belive all else stays at 5. The reason for perception to be 7 is because you'll use crossbows as well as the feat that allows you to increase perception by 3 to detect hidden stuff so you can always find all secret doors and stuff.

As for which skills I go with:
Crossbows
lockpicking
hacking
Stealth
the 3 psi schools
persuasion

Crossbow is a good thing because of the special bolts, especially the electric one which is additional stuns, especially useful against robots. Also, crossbow don't have minimum required strenght so it fits well.

lockpicking and hacking allow for you to get all the loot.

Stealth means you inniciate the combat in your own terms, not the enemy's terms.

The 3 psi schools obviously for the combat options

Persuasion for extra talk options and certain quest unlocks.

Now others prefer to do it a bit differently and have some crafting added for a good measure, some prefer having dodge and evasion. I personaly prefer to play it like this... It is effective in the sense that almost always I can dispatch the enemies before I get hit and even if they get to me, I always have a little bit of health as I didn't lowered my constitution.

Don't relly on psi too much innitially. Your crossbow is pretty damn awesome to kill things. You should relly on your psi early on to land a stun if you are fighting 2 or 3 enemies, saves you a bit of health.

if you do things right when you get to the guy with the 2 rathounds you can play dirty so long as you left the barrel near the house intact.

Just aggro the guy and then cast a force wall on the door to keep him inside, then run back around the corner and wait for him and the doogs to get by the barrel. XD

Just a little dirty trick to set you thinking ouside of the box when you play the psi user.

224
Bugs / Re: Old Jona's Watch
« on: July 15, 2014, 12:33:58 am »
If you don't have an older save game then I suppose you would have a need to restart. The game is still being developed and patches come along with game updates so you kinda need to re-roll a character at that point anyway... Still a good idea to keep a save file of the current situation in case the devs ask you for that so they can try to figure out the issue.

225
Bugs / Re: Old Jona's Watch
« on: July 14, 2014, 11:37:43 pm »
That is odd, when you talk to him he should have an option to give him the watch.

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