307
« on: February 03, 2014, 12:28:45 am »
Don't worry, I also like to argue.
Crafting traps has no flaw, other than traps not being worth it. A proper grenade or caltrops well thrown are much more effective than a single bear trap or a mine. Not only are they more effective, they also don't have a hard setup requirement which needs you to have and incredibly high stealth value to be able to be next to enemies and lay down traps without them seeying you... Granted i'll grant you a point that the problem lays on the traps and not the crafting system itself, the crating system is flawed when it comes to weapons/armor mostly for reasons I explained before.
I also enjoy going everywhere, exploring everything, but if I am not rewarded for doing that then why am I bothering myself to do so? Why should I go explore that cave that has nothing of interest?... This in fact goes back to one of my original complaints about the GMS burrower hive. It was the hardest content possible (at least till the previous patch, I dunno if something more difficult appeared) and yet what was the reward for going there? Absolutly nothing, maybe a few part and a dead body at the end with nothing of value... Really? That encourages reward? Where is the factor of risk reward too? I did it once in my playthroughs... Never again did I bother to do it. Pretty simple, it was a waste of time that place... Exploring another cave or facillity just for the fun of exploring. Quite frankly, it's more scenary like I've seen previously and more enemies the like I've killed many times before, if I'm doing it, something must provide the fun for me to do it. That is get better stuff or at least get worse stuff that I'll be able to sell in order to buy better stuff... Also don't throw the word power gamer like if it was a bad thing. Some people like to play just to suffer through a game, heck you've got people who play those platformers that are so insanely hard they are only meant to drive you crazy. Similarly there are people who like to play games in a way that they get much more powerful and are able to do more. That is called character developement and it's very important in the enjoyment of the game.
And while you can say that this makes the game better I'm sure that if you were to ask to most people who liked old school RPGs they wouldn't like this. We are but a minory here in the foruns. A game doesn't has to be fun for everyone, but it shouldn't include mechanics that the majority doesn't likes. If you ask all RPGers if they like mechanics that will waste their time, what do you think the answer is?.. Yes sure you can say that you don't need the loot or whatever but that detracts from the experience since it removes the reward for doing something and as such makes not want to waste the time... Still it is quite possible to just make it so that you adjust whether or not you want these system by a simple checkbox in the start game asking whether or not you want weight limits or merchants. In fact it would be an educative experience if this had a way to just send back information of how did players chose to make their playthrough. It would then be similarly fun to see a detailed statistics of whether there was more plays with those mechanics or without as well as how many new games and in which system each player played.
I didn't say crafting was useless, I said mostly useless. There are exceptions though they are so very few. Grenades are the true exception to the rule... There was a minimal exception before that was. You can make more money out of crafting cause you can use the components to just make stuff that you won't need and sell... point that is now moot. Thus I say, crafting is now even more useless... also I'm not going to talk about shadowrun, I haven't played but the only 2 problems I've heard about the game is that it's linear rather than open world as it should have been as well as your class and race matering not, all that matters is picking guns as the main combat skill cause it is completly overpowered when compared to everything else... Again I'm in no position to judge as I don't own the game.
In the real world you deal with supply and demand, but why would that need to sweep into a game? Why would a game have you bother to deal with it if that serves no practical purpose other than A) lose money for no good reason. B) lose so much time that completly kills the want to play the game in order to sell items?
Then you go on exagerating. Obviously I'm not a weapon smuggler though I agree my life would probably be a lot more fun and I'd probably have much more money too... But if I want to bother with such things as what people buy and sell, the fluctuations of market in supply and demand quite frankly the real world has a lot of that on many types of buisness (many of them legal too)... the point is that the game is not a live sim, it can perfectly deal without mechanics that will just make the game worse.
And no, I don't assume you rush through the game, that was merely a statement to drive the point across. You can be just running around, looking at everything and getting nothing in return. It's your time after all. There was all those guys mining that curiosity cube for god knows how long. It wasn't anything more than an absolute waste of time but hey, it was their time, if that keeps them entertained.