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Development Log / Re: Dev Log #27: Version 0.1.10.0 released
« on: February 01, 2014, 02:20:03 pm »
No, I don't mean more useful, I mean more useless because crafting lost even more use than it had before and the problem it had before was that you could hardly use crafting to stay ahead of the curve, it was always better to just buy items because they were better and by the time you could craft better, welcome the new area with much better items than you can craft... Now crafting can't even be ued as a means to make money.
Let's take your example here. No one is buying, extra chemicals... And why would I have the skills for that when it's a waste to go into crafting? Crafting meds I'll only go as far as the minimum needed skills for psi boosters and that is if i find it I really need that badly.
You leather example is, let's waste a ton of leather and armor and make some repair kits. First you are wasting lots of money into making repair kits, completly inneficient (not to mention waste skill points into a crafting system that isn't exactly good) and then there is a limit of how many they buy while I'll be accumlating those like crazy for really no purpose.
If you think the item system is fun like this... well that is you I guess. I like the possible interactions, but I don't like that the game tries to force you waste money for no good reason.
I don't think it'sfun to skip any possible money unless you are doing it for RP reasons. As in I won't help this guy cause I don't like him. Skipping money just because I already have a decent amount is not smart and while you say it is because you still have more than enough money, you are only saving yourself the bother it takes to get the extra money, I say the problem is not the bother that you have to go to get the extra money but rather the game mechanics itself which are not good.
Let's take your example here. No one is buying, extra chemicals... And why would I have the skills for that when it's a waste to go into crafting? Crafting meds I'll only go as far as the minimum needed skills for psi boosters and that is if i find it I really need that badly.
You leather example is, let's waste a ton of leather and armor and make some repair kits. First you are wasting lots of money into making repair kits, completly inneficient (not to mention waste skill points into a crafting system that isn't exactly good) and then there is a limit of how many they buy while I'll be accumlating those like crazy for really no purpose.
If you think the item system is fun like this... well that is you I guess. I like the possible interactions, but I don't like that the game tries to force you waste money for no good reason.
I don't think it'sfun to skip any possible money unless you are doing it for RP reasons. As in I won't help this guy cause I don't like him. Skipping money just because I already have a decent amount is not smart and while you say it is because you still have more than enough money, you are only saving yourself the bother it takes to get the extra money, I say the problem is not the bother that you have to go to get the extra money but rather the game mechanics itself which are not good.