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Development Log / Re: Dev Log #25: Game Economy Changes
« on: January 16, 2014, 04:05:39 pm »
This new mechanic seams to just add a lot of bad stuff. One of the major good things I've always found about underrail was that it left behind bad concepts such as carry weights (or carry limits) and having to find the right merchant to sell the item... Quite frankly I'm the kind of person who cannot leave a stone unturned and who would not under any circunstances leave anything behind. To do so would drive me crazy. Then we add the fact that merchants will only buy so much which means that I'd spend hours running around trying to sell all of my loot which just end up making me stop playing cause I was not getting fun out of the game. For me what is important in the game, what makes it fun is going around killing enenemies. Looting, getting my character stronger and enjoying the story of it as well as all the side quests I can get. Anything that is turning me away from this path is making me enjoy the game less... I also think it's fair to say that most of the old-school RPG players think in a similar fashion.
Please do not limit our carry abillities (especially limiting for low strenght characters) and please do not limit our abillity to sell the items. If your problem is that some players will get less because they don't want to be forced to kill everyone and as a result they will get less loot. Then quite frankly there are other options. Just as there is an option not to take lockpicking. You get less loot but there are ways to make money making up for the loss such as crafting and pick pocketing. Same could be assumed here, if you get less loot from less killing, you can just steal people to make up for it or craft items and sell them to make up for it. All of these contrivances are just detrimental to everyone who enjoys the killing and looting proccess.
Please do not limit our carry abillities (especially limiting for low strenght characters) and please do not limit our abillity to sell the items. If your problem is that some players will get less because they don't want to be forced to kill everyone and as a result they will get less loot. Then quite frankly there are other options. Just as there is an option not to take lockpicking. You get less loot but there are ways to make money making up for the loss such as crafting and pick pocketing. Same could be assumed here, if you get less loot from less killing, you can just steal people to make up for it or craft items and sell them to make up for it. All of these contrivances are just detrimental to everyone who enjoys the killing and looting proccess.