Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - VaeliusNoctu

Pages: 1 [2] 3 4 ... 6
16
General / Re: Permadeath
« on: May 11, 2015, 02:10:48 am »
Yes. Every Player with to much time, no real life and to dump to press f5 or escape and select save. lol

17
The Alliance between the Protectorate and the US is more on fear then on Love as far as i understud the Games Story. After i playd the Story i like the Protectorate not very much...United Stations is a good idea and give more Stability and Peace but

So i thought that maybe Free Drones and some rests of Biocorp can maybe cooperate and "Biocorp" gives the Free drones some Secret Techs and other stuff helps them in their fight.

In my Missions for both sides i found out that the Free drones was much Bigger and a Threat to the Protectorate in North Underrail. So with a bit better equipment Free drones can maybe have better chances and if the day come where Protectorate is weaker maybe some United Stations overthink their role in the Protectorate alliance. So was my thoughts about that.

If you have chosen the Protectorate, you help him continue as a special agent. But that seems to me to be the simpler and more boring way.

The Idea from a United World is nice but the methods are the leadership tolerates immoral and cruel, sometimes. They remain peaceful as long as it pays...Is it not peaceful then they are just ups Free Drones supporters and must be punished. LOL...Strict policy!

18
Very nice...i realy hope you made such a sequel. I read so much from North Underrail and General Melek. The Protectorate remembers me on the Roman Empire. Would be cool (in a sequel) players can maybe bring Biocorp too its old Glory without the failures they made. Or help Free drones.

I dont know who is the Story writer in your Team, but i like it.^^

19
Hello,

do you maybe Plan a DLC or something like that to realese North and maybe (east and west if east and west exists) underrail? Would be Interesting for me go to North Underrail and the United Stations World. To Explore, read new Storys and get involved in the conflict between the Protectorate-US alliance and the Free Drones.

Would be too Intesting to get some Infos about the lifes in East and West Underrail. Would also be interesting if a Underrail world would exist where people live in wilderness (caves, mushroom coves etc...). In Clans and tribes organized, also more primitive.

The Underrail World have a Big Potencial for Expansions. The game really excites the imagination and and the graphics do not care, because the best like a book anyway happening in my head. It's a long time since I was so impressed with a game.

All these so-called MMORPGs are absolute junk to the ingenuity, quality and depth of this jewel.


Greetz


VN

20
Suggestions / Eviscerate and Pummel
« on: May 01, 2015, 09:28:01 pm »
Hello,

i think that these both Feats needs some Balance.

1) Pummel should have a Damage from 25% and a Hitchance from 125-150% so that this feat have a good chance to Land and do his Job. With a cooldown from 3 Turns it realy should hit most of the time you use it.

I mean you use them against targets with heavy dodge (not evasion standard like) and with high dodge this special attack fails to often.

In a cooperative Gameplay it maybe good. Attack a target reduce evasion and you Teamplayer shots, or with a Hybrid Character Melee and Guns/Crossbows. But atm this feat is mah...

2) Eviscerate i think is a bit counterproductive if you go for bleeding Wounds.

With Bleeding wounds you go most for "Taste for Blood" and "Vile Weaponry". The Bleeding Wound counters you need for both especielly for Taste for Blood (i think after the Infected Counters appears he needs no more the Bleeding counters but im not 100% sure).

After my Experiences you get with High DEX around 2-4 most 3 bleeding wounds in a normal fight. Thats 200-250% Damage for Eviscerate. Its counterproductive remove the Bleeding wounds and weak Taste for Blood feat, maybe as a finisher so this MOB dont survive this round and cann attack you.

But better would be change that Feat so he works together with the other Feats, or give him a Stun effect for maybe 1 Turn or for every Bleeding wound on the target. So if the Target survives its stuned.

The other feats i can test are Well Balanced in my opinion.

Greetz

VN

21
Suggestions / Re: Wilderness
« on: April 30, 2015, 02:16:03 am »
Yes, The Burrower Burger XL. lol

I would love to see some new Creatures like Ants maybe BIG Ants that Life in a large nest with their queen. Explore such a construction would be really cool.

22
Suggestions / Re: Wilderness
« on: April 29, 2015, 01:03:59 am »
New Creatures Would a nice Idea and some Ancient Versions like the Ancient Rathound. Why not Ancient Syphoner, Psi Beetle, Burrower etc...

23
Suggestions / Wilderness
« on: April 27, 2015, 11:21:24 pm »
Hello,

i love the Crafting and Hunting in that Game, but there was no real huntig Grounds out there. What i found cool would be some Big Areas isolated somewhere with Dangerous Wildlife.

Maybe a forgotten Village with People living there. A village from which no one facing something that deposited there life. With some Story driven Quests. Can be a good side story.

Yeah i know it sounds familiar to camp Hathor but there was no real dangerous Wildlife besides the Burrower Quest.


Greetz

VN

24
General / Re: Melee Stealth Knife/dagger Focused Build
« on: April 25, 2015, 12:24:54 pm »
Ah yes i forgot TI Chrome reduces AP. LOL i forgot so much... i must often read the Wikki from Epeli as a reminder.

25
General / Re: Heavy Melee Build unplayabel with Heavy Armor?
« on: April 25, 2015, 12:22:48 pm »
I only said that it looks to me as if the combination Metal Armor + Sledgehammer bad. Then I asked for feedback in the hope someone has an idea / advice.

I just think it's unnecessary to write then lol. I'm just not as a luminary like you in the game. ^^

If I have offended you somehow with my opinion on this particular build ... sorry.

26
Suggestions / FOCUS
« on: April 25, 2015, 11:56:26 am »
Hello,

i thought about a idea to the Skill System. Player should become some Bonis if the Focus on Skills.

What i mean after Players reach Goal in Skill Points (Base Skills not effective Skill Points) they should become some Bonuses.

E.g.:

Stealth 50: Deflection = Cameras/Robots needs 50% more time to detect the Player
Stealth 100: near unvisible = one time in a battle you can restealth without loose move and action points
Stealth 150: True Shadow = You can do one attack without  loosing Stealth mode

That would make it interesting Focus your Character to high Skill Levels

27
General / Re: Melee Stealth Knife/dagger Focused Build
« on: April 25, 2015, 11:33:42 am »
I go for: Throw (70 for granades) after some testing i think Throwing knifes are a waste (im wrong?), Melee max, Evasion (100) with equip its good enough i think, Stealth (100) again with equip you reach easy 200, Hacking 85 effective, Lockpicking 85 effective, Mechanics, Electronics, Tailoring, Thought Control for CC and Persuade.

12 Dex you need for 4 AP attacks?!? And why not Super Steel Knifes?

Fancy Footwork i like too, but it needs 40 Dodge.

28
Suggestions / Re: Strenght Ability
« on: April 24, 2015, 10:21:46 pm »
Level 18 is maybe a bit to late but i would the Feat made STR Requirement 10 and Melee 75.

29
Suggestions / Re: Strenght Ability
« on: April 24, 2015, 08:48:18 pm »
Its not 5 MP. I mean "5%"! 5% less Armor Penalty as you can read above for every STR you have above the required STR.

With a heavy Melee buildthat go for say we 15 STR and a Steel Armor that needs only 8 STR you become 7x5% less armor Penalty thats 35%. That is a lot more Movement Points. And with some good Feats Nimble, Armor Slooping that can be reduced again so a Metal Armor,Sledge Hammer Build is more Mobile. Maybe to OP i dont know.

But that Higher STR let you use better Heavy Armors seems logic to mee.

Maybe a feat that adds that to the STR ability would be cool too. So the Player can choose what he like more. Can be called: "Walking Tank" lol.

30
Suggestions / Re: Strenght Ability
« on: April 24, 2015, 05:01:37 pm »
Yes but i think thats worth the sacrifice it makes Heavy Melee Buildes more effective.

Pages: 1 [2] 3 4 ... 6