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Messages - Mac Orion

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76
Bugs / Re: 0.1.14 bugs
« on: March 28, 2015, 12:57:41 am »
- tch-mainhall lower level is glitchy. You can walk off the level at both stairways leading down and you can get under the staircase leading to upper floor
I tought i fixed that at our play testing, cona check that out.

 new blueprints (ammo, infused leather, flashbang) aren't sold anywhere
ammo is really rare, took me quite some time to get them, try the weapon traders around core city and sgs, Infused leather is only sold at the foundry and you need to finish the beast quest and talk after that to the guy standing by gloria (forgot his name), for flashbangs, going to check it out.

77
Bugs / Re: Bugs in Camp Hector (0.1.14.0)
« on: March 27, 2015, 08:24:59 am »
Can you post a screenshot with the graphic glitches or say where and under what circumstances it happens.

78
General / Re: Oculus? [SPOILERS]
« on: February 24, 2015, 11:44:52 am »
I worked really long on Oculus and than Styg said its going to be super secretly and I was like T.T People will not see my best work. But hey, now the Tchort Institute comes nicely together, so I'm hyped to see the reactions, also some old assets got a nice overhaul, won't be in this update but that will give Underrail a more polished look. :)

79
General / Re: Oculus? [SPOILERS]
« on: February 24, 2015, 11:26:04 am »
Epeli you are evil!!! (post number)

80
Other Games / Re: serpent in the staglands
« on: February 20, 2015, 10:15:32 am »
looks cool

81
Suggestions / Re: Couple of suggestions
« on: February 03, 2015, 08:50:44 pm »
1. That's really hard to achieve because our engine is custom build with XNA, a rather dead technology, making that circle would need to set our sprite engine to a manual handled sorting and extend it to use multiple render targets and custom build shaders, and that is really hard at the point where the game is. For some future project we will think a bit smarter considering our technologies. (Who would think Microsoft would scrap something :P)
But if you press TAB you can see stuff behind walls, so containers and traps should be easy to detect on the screen.

2. I think that's already in the game. Don't remember exactly, gona check tomorrow.

82
General / Re: How much is left on main quest-line?
« on: January 26, 2015, 08:13:49 pm »
you can read up it here
http://underrail.com/forums/index.php?topic=1114.0
 the tl:dr version is
next update(the one we are working on now) will be the last early access update, after that we will do the final place in underrail and there will be no more new places, we will take some time to polish up the game and that's it folks, than its shipping time.

83
Bugs / Re: 0.1.13 bugs
« on: December 29, 2014, 08:40:24 am »
Mac got the color to orange back so tchortist dont troll the poor player
no more jump sliding in up-pb
no more pipes in ya face
derica got mad that everyone bashes her nice table she got from her father so she reordered her shop.

84
yes, sorry for the typo :)
you are indeed 1# :)

85
Bugs / Re: 0.1.13 bugs
« on: December 17, 2014, 09:04:47 am »
- lux-a3: Doors no longer bugged
- lu-b23: teleport stairs removed

86
Bugs / Re: 0.1.13 bugs
« on: December 16, 2014, 09:40:57 am »
up-lw new stairs technology
lu-c5 new stairs technology
lux-b12 stairs fixed
up-lw other stairs fixed, protection will stay the way it is
up1 bandit finally freed herself of her old gang
pb-baracks punching bag has no longer holes to put loot in it
pb-util cavehopper meat becomes again tasty

pb-mainhall stairs are a known issue, hope i get time to fix this issue but it wont get fixed in the next hotfix for sure.

87
well there are some signs that are clickable in upper underrail, gonna catch them all?

88
If you ask yourself whats on the tables around upper Underrail.


sry if I forgot someone.

89
Bugs / Re: 0.1.13 bugs
« on: December 15, 2014, 10:24:38 am »
lup-a2 rocks fixed
lup-a3 rock respawning fixed
lup-a11 flimsy shack dont pretend to be a rock
lup-b1 stairs no longer change quantum state when you get near them
all ghost container fixed

core city stairs got a rework, now there is no area transition anymore(blue one)
All other bloody stairs with blue transition got also a rework, as of now there will be no more blue transitions for stairs. If you guys find some blue transitions on stairs let me know (only for those in the same area)
So no more teleporting around.
 

90
Bugs / Re: 0.1.13 bugs
« on: December 12, 2014, 08:20:52 am »
stairs at manor fixed
core city barrels fixed
university tile fixed

Trains and large object do have some problems with z depth, this is a known issue and will be fixed in some future update as it needs a lot of work, same for the stairs, I could not fix it with some of my voodoo sorcery skills so since I failed I will kill my self all thanks to you.

sincerely Mac

Just kidding, it will take some time to make a new sprite for it.

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