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Messages - PhrygianDominant

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136
Bugs / Re: Jack Quicksilver isn't in core city
« on: October 15, 2021, 03:54:33 am »
Could be the case. I'll add some extra checks so that attacks on Jack don't get attributed to the player.

137
Bugs / Re: Jack Quicksilver isn't in core city
« on: October 14, 2021, 06:46:10 am »
Did you attack jack or hurt him in any way? The flag that he was attacked is set to true, and he won't appear in Core City if that is the case.

138
Bugs / Re: [Save File] Newton Quest Permanently Stuck
« on: October 11, 2021, 07:02:01 am »
His death sets certain flags that are then used in Breat's dialog, but there's an oversight due to some minor changes, so a certain flag isn't recognized and the option to finish the quest doesn't appear. Fixed for the next update.

If you need me to fix the save, I'd by happy to do so.

139
Bugs / Re: Wounded Oculite heals by himself
« on: October 11, 2021, 06:45:02 am »
Actually, an update or two ago we added a minor feature to npc AI - they can use bandages in real time gameplay. He's got two in his inventory, so he must've used it on himself.

Fixed for the next update.

140
Bugs / Re: Cliff not dying
« on: October 08, 2021, 08:19:07 am »
Everything is in order. There's a bleeding timer value that's being compared to Cliff's remaining health every time you return to him, so during the last two playthroughs you were probably fast enough to finish the dungeon before Cliff bleeds to death. In this case, the bleeding value was just 0.3 points short of the remaining 28hp that Cliff has, so you were pretty close. :D

All in all, Cliff should be alive.

141
Bugs / Re: Cliff not dying
« on: October 07, 2021, 01:18:43 pm »
Apparently the file size is too large for me to post? I managed to run through an old save of mine and get an autosave, but I'm not sure how to show it to you. I have it ready to go if you tell me how to send it to you. Sorry for the inconvenience. EDIT: It apparently kept an attachment on there, so I threw in all the ones that can fit in the post. The other two are too large.

You can upload it to Google Drive, Dropbox or any cloud service of your liking and then post the link here. That's generally the best way to go about it

142
Bugs / Re: Dissapearing Jet
« on: October 07, 2021, 10:07:53 am »
Jesus Christ, the caltrops! But that aside, unfortunately it has probably despawned with the boats. It should just get displaced if the boat spawns on top of it, but something must've gone wrong, and I can't tell what from the save.

Sorry for the inconvenience, but unless I'm missing something, that jet ski's lost :(.

That said, I could spawn you a new one as a replacement. Want it on this save or do you have a more recent one?

143
Bugs / Re: Cliff not dying
« on: October 07, 2021, 09:54:34 am »
Hmmm, nothing's been changed recently. I did a minor tweak several updates ago, but that was more than a few months ago. Got an (auto)save just before coming back from the dungeon so I could check it out?

144
Bugs / Re: Chester Royce bug (Water Treatment Facility NPC)
« on: September 15, 2021, 01:24:43 pm »
Fixed.

145
Bugs / Re: Minor Light bug
« on: September 15, 2021, 10:53:13 am »
Fixed. *snort*

146
Bugs / Re: XAL-001 Quest Slight Charon Reward error
« on: September 15, 2021, 08:27:38 am »
Fixed. :)

147
Bugs / Re: Junkyard mutie turns into a backpack when killed
« on: September 10, 2021, 08:34:39 am »
They all died normally when I tested it, turning into corpses and all. Will keep an eye out for it.

148
Bugs / Re: levitating lurker
« on: September 10, 2021, 08:15:07 am »
Lurker on the water, a fire in the sky. Fixed for the future.

149
Bugs / Re: Pirates in Port Crag only have one dialogue
« on: September 06, 2021, 08:27:09 am »
Fixed for the next patch.

150
Bugs / Re: cruzer bug
« on: August 31, 2021, 01:52:48 pm »
I could take a look at the save before talking to Cruzer, if you still have it. Saves are in Documents\My Games\Underrail\Saves, and you can upload it to Google Drive, Dropbox, or any cloud service of your liking, and post the link here.

Maybe the flag can be set through some other unintended means, but I haven't been able to find it yet.

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