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Bugs / Re: Crabs in Black Sea bug
« on: April 06, 2021, 02:19:09 pm »
Whoops! Fixed for the next hotfix.
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Not a bug but an oversight I believe.
Workers in the Aegis camp say they will take the Naga Protector with them.
But in the end, they dont. So Naga forever patrols the empty beaches.
Kinda sad, would like for Naga to leave with Aegis.
>Way to 'sneak in'
I know what you're thinking, some folks will say 'Just stealth in lmao', first, Gubbin's base is actually relatively small and it's tightly crowded by his gang, not mentioning there's even a stealth sniper on the watch in his base, sneaking in, while not impossible, it's very fucking hard as it is.
Second, most of sledgehammer builds are tin cans, which have 0 stealth skills for very obvious reasons. Sure, I'm aware there are leather wearing stealth using sledgehammer builds out there, I know this because I encouraged the archetype myself in my guides, but keep in mind leather wearing sledgehammer builds are the 'exception to the rule', since a huge majority of hammerer builds are still tin cans, appealing to a very small minority of 'sub category' of builds is idiotic, if not outright outrageous.
So, the question would be how a tin can can get Quake? Vents and base layout. Even the most 'undexterous' and drunk of hammerers still appreciate a good ol' vent to crawl into, and maybe with the help of doors and hallways there could be a way to 'assasinate' Gubbins and his companions in a few turns before his gang arrives at the scene to help.
I know, a massive drunken metal man clumsily and noisely 'sneaking' into a metal vent in an enemy base with nobody noticing. As humorous as the concept is, this happens pretty often.

This native spiriter is stuck on place, cannot move whatsoever, also his loot and a few pots cannot be reached
the saves that got corrupted were just autosaves so when I tried to get back to where I was they got deleted but its no big deal I'm pretty much back at where I was before, thanks though. I was mostly wondering on the cause of the crash and if I have any way to try and prevent it in the future.
Likewise, this tile is also impossible to transit
Dialog with the Lost Vault trader makes PC talk to himself