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Messages - PhrygianDominant

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31
Bugs / Re: Doc Savage and his cigar
« on: September 26, 2022, 02:27:49 pm »
He was supposed to be doing that, but for some reason he didn't have a lighter on him.

rEaLiSm

Fixed for the next patch. :)

32
Bugs / Re: Free the rejects
« on: September 26, 2022, 02:26:42 pm »
Fixed for the next patch.

33
Bugs / Re: Null reference crash on innervating
« on: September 26, 2022, 09:10:30 am »
Would you mind checking if there's a crash log in C:\Users\[Insert name]\Documents\My Games\Underrail and posting it here? It would help us a lot, since I can't seem to reproduce the issue.

34
Bugs / Re: Six Elevator odd dialogue interaction under certain conditions
« on: September 24, 2022, 08:36:41 am »
There's a hidden INT check (9) which allows you to figure out the answer for yourself even if you didn't get explicit info. I've added the Intelligence tag in that case so that it's clearer to the player as to what's going on.

35
Bugs / Re: Aegis Jet Skier stuck
« on: September 21, 2022, 01:38:11 pm »
I couldn't find the reason why he got stuck there, but I threw a grenade to lure him away and after that he left the zone properly. All subsequent patrols worked as intended from that point on.

36
Bugs / Re: Water Treatment facility double door bug
« on: September 09, 2022, 09:06:58 am »
Fixed for the next patch.

37
Bugs / Re: Quinton threatens to call dead Gorsky
« on: August 31, 2022, 12:38:10 pm »
Oversight. Fixed for the next patch.

38
Bugs / Re: SRO assault shred bug
« on: August 31, 2022, 11:35:48 am »
Maybe it is related to Ai changing if they fought Bate, on old save i killed him after winning initiative roll while on new he started first and got hit by multiple drones before dying.

Could be related somehow. NPCs who use a shield have an internal timer that tells them when to turn it off if unused, and these guys' timers showed some strangely long intervals. I can't pinpoint what caused that, but I've added a few safety checks to the code and gave them some spare batteries so that they can recharge their shields if need be.

39
Bugs / Re: Slavomir's key
« on: August 31, 2022, 09:04:23 am »
It's always been like that. The door is locked until the two brothers return home and... things happen. The key itself is not necessary.

40
Bugs / Re: Recover the A-RFID Chip Crane mechanical repair kit bug
« on: August 31, 2022, 08:26:30 am »
Advanced repair kits should work fine. Regular ones are causing the problem. Fixed for the next patch.

41
Bugs / Re: Pirate raid quests rewards
« on: August 30, 2022, 09:23:26 am »
Fixed for the next patch. The bonus rewards will apply as intended from now on.

42
Bugs / Re: Rigmaster's key
« on: August 29, 2022, 09:34:12 am »
Fixed for the next patch.

43
Bugs / Re: Agility 0 check
« on: August 29, 2022, 09:15:42 am »
Fixed the value and the typo for the next patch.

44
Bugs / Re: Institute of Tchort Library Terminal
« on: August 25, 2022, 03:01:09 pm »
Fixed for the next patch.

45
Bugs / Re: SRO assault shred bug
« on: August 25, 2022, 09:26:03 am »
Hmmm. All of them use the same shield management logic, so I'm not sure why he's the only one behaving like that. Do you still have that save so I can take a look?

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