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Messages - PhrygianDominant

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361
Bugs / Re: Report spelling/grammar errors
« on: January 17, 2020, 09:27:57 am »
Fixed everything. Keep 'em coming.

362
Bugs / Re: Can't ask doc m about why the muties live so long
« on: January 17, 2020, 09:04:14 am »
The Black Sea muties will have more dialog options unlocked if they trust you more, yes, but the doctor should have most of his questions unlocked from the start.

363
General / Re: New Dev?
« on: January 17, 2020, 08:51:32 am »
Who? ???

364
Bugs / Re: Can't ask doc m about why the muties live so long
« on: January 14, 2020, 11:20:27 am »
"What can you tell me about this community?" contains the questions related to the subjects of mutie longevity, way of life (and will to live) and such.

365
Bugs / Re: Bogdan can run into his own traps
« on: January 14, 2020, 11:15:59 am »
Fixed him getting caught in his own traps. Also, zoning him out is mandatory. That's just the way that quest was designed at the time. Nowadays we'd do it a bit differently, with more ways to finish it 'n' stuff. :D

366
Bugs / Re: Minor bugs
« on: January 14, 2020, 11:06:07 am »
Inconsistent noise behaviours...

Fixed the Ironheads for the next patch. When it comes to creatures inconsistently reacting to sound, sometimes it's intentional, and sometimes it's not (like in your burrower/bot examples). Without going into too much detail, a lot of it has to do with how the AI works and how certain NPCs have been configured to behave in particular zones (for instance, patrolling burrowers will react to sound, but regular ones will not). There are plenty of these cases, and we're not yet sure how to resolve them globally, so there won't be any changes for now. ;)

Ambush didn't seem to work  in house basement

Would you kindly elaborate?

If efreitor Mateo's regular bolts are pickpocketed, he doesn't use his special bolts, nor can the special bolts be stolen

It's an AI issue. We'll take a look at it.

If Dess was sneak killed during gas the drones quest, Mareth will still have dialogue with "ghost Dess" at the end of the quest

We intend to return to this quest at some point, do some tweaks and tie up a few loose ends, so we'll fix that dialog then.

367
Bugs / Re: Minidungeon minor bug II
« on: January 13, 2020, 10:12:40 am »
Fixed for the next patch.

368
Bugs / Re: Minidungeon minor bug
« on: December 26, 2019, 01:44:33 pm »
Yeah, it should be the other way around. Fixed for the next patch.

369
Bugs / Re: Unintentional behavior during pirate quest?
« on: December 16, 2019, 10:50:55 am »
Fixed for the next update.

370
Bugs / Re: Donnie's inventory
« on: December 16, 2019, 10:50:13 am »
The pirates get a lot of stuff from their raids (they've been stuck in the Black Sea for a while and were kinda low on resources), so it's actually intended for Donnie's inventory to expand so much. Calamity will as get some new imported stuff like sodas and core chips. :D

371
Bugs / Re: Destroy the sonar quest not completing
« on: December 06, 2019, 11:03:51 am »
Fixed for the next patch.

372
Bugs / Re: Can't find any more Aegis Patrols for Grimm
« on: December 05, 2019, 09:55:13 am »
I'm not 100% sure this is a bug, but I sided with the pirates after the prof got kidnapped, and my first mission is to wipe out the aegis patrols.  I killed I think five soldiers on patrollers in order to get one for Razor, and now I've killed three more.  I have since circled the 12 maps around aegis camp three full times and haven't seen a single patroller.  I tried waiting on one map (where I killed the first soldiers) for a full 20 minutes real time; nothing.  I try to talk to Grim and there's no dialogue options about this quest or any others.  I also have a quest journal entry for exploring ruins, if that matters.

I think I figured it out: The game tracks how many sec-troopers are still alive, and if that number is less than ten Aegis will stop sending out jet patrols and you can report back to Grim (if this condition is met before you get this mission, Grim will instead skip straight to the next one). The problem is that the spawner actually stops spawning patrols if the number is less or equal to ten, so if you're unlucky you might end up being one sec-trooper short. So try sailing to the island and killing one more sec-trooper and see if that works. Meanwhile, I've fixed the bug for the next patch.

373
Bugs / Re: Minor dialogue bug with the professor in the prison
« on: December 05, 2019, 08:38:51 am »
Fixed for the next patch.

374
Bugs / Re: Lemurian Health Centre Issue (Expedition)
« on: December 05, 2019, 08:34:47 am »
Yeah, I think 1.1.0.14 fixes it. Try updating and playing from the Health Center checkpoint and see if it works. :)

375
Bugs / Re: Lemurian Health Centre Issue (Expedition)
« on: December 04, 2019, 11:40:32 am »
What version are you playing on? A similar bug was fixed a few updates ago.

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