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Bugs / Re: Acid Hunters potential missing dialogue?
« on: October 22, 2019, 08:50:05 am »
Looks to me like an oversight. Fixed for the next update.
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If it's something you have to trigger before going on the expedition then that might be what it was, rather than a bug.
Also have some bugs with Ray's shop but very different.
1. The thief dialogue doesn't trigger. I've stolen the money out Ray's desk and pretty much everything in any other container that's not watched by cameras. Also found the guy you can accuse. Still no dialogue.
2. Can buy and sell the devastator to Ray for 2000 coin profit with the max mercantile checks.
As another note, the cameras are picking up when I try to remove parts from vehicles.
What I meant.
If you open the door (usually the one leading to the shaft) in a way camera sees you it will beep. This means foundry camera system have you logged, and you need to clear it (before you go into any zone transition, later clearing doesnt help), or foundry will become hostile. Problem is, prison will not become hostile, so its not immediately apparent to the player. Thus then if player enters the tunnel and comes back out of it, and makes 2 autosave during all of this (quite common), unless he made a hard save there is no recourse and he finds that once he leaves the prison.

And for most people, leaving the location happens when you enter the secret tunnel, so you have no idea what you did, come back and save is ... well busted ...