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Messages - PhrygianDominant

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496
Other Games / Re: NEOScavenger
« on: July 25, 2018, 02:20:09 pm »
I love neo Scavenger! Also stellar work of Josh!

Well, now that you've necro'd the thread, I too love the game. Lots of interesting things in it we can steal be inspired by. :D

497
Bugs / Re: My usual bunch of glitches\bugs.
« on: July 25, 2018, 09:04:08 am »
Can't access corner file cabinets in Praepostor Amelia's office and next to it.

Hm.. and two in Lydia's office..

And the vase next to a doors to a elevatore near Lydia's office is red - seems like bug.

Also I'm cried out loud when I step between tesla couls in a lab lol, that was good.  :D

Fixed the cabinets. The vase is okay in my version, so perhaps it's already been fixed. As for the tesla coils, well, the reason we put the minister there is so that the pathfinding wouldn't accidentally lead the player between the coils; those who actually want to check if they can get zapped, on the other hand... :D

Ah, coming up with ways to kill the players in Underrail - priceless!

498
Bugs / Re: My usual bunch of glitches\bugs.
« on: July 24, 2018, 09:45:29 am »
Okay, fixed Daniel Arda's encounter for the next update. As for the psi bugs bug, we'll keep an eye out for it. :)

499
Bugs / Re: My usual bunch of glitches\bugs.
« on: July 20, 2018, 02:22:10 pm »
I saw today, how psi-buggers can stand on same tile, at least two f them - maybe known bug.

Psi beetles are known bugs among the denizens of Underrail, sure. :D But yeah, people have reported it in the past a couple of times but we've never been able to reproduce it. If you have a save where it happens, we'd be glad to take a look at it.

500
Bugs / Re: My usual bunch of glitches\bugs.
« on: July 20, 2018, 02:10:00 pm »
Does it intended that you can talk with D. Adra when you met him as special encounter?
Because line about Core City is clearly out of place here.

It's not intended. He and his goons are supposed to attack you. Did you initiate dialogue from stealth, perhaps?

501
Bugs / Re: Garry advice for Dread Lord
« on: June 15, 2018, 01:58:57 pm »
I think I fixed this already, but it's either not working correctly or it's not live yet. In any case: fixed/will be fixed. :)

502
Bugs / Re: Coretech Warehouse mission
« on: May 29, 2018, 08:03:15 am »
Fixed for the next update. There was a bug in the code that randomizes the models for the attackers.

503
Bugs / Re: Problem with couch encounter
« on: May 28, 2018, 07:59:59 am »
Fixed for the next update. :)

504
Bugs / Re: Defeating the Black Crawlers
« on: May 28, 2018, 07:59:26 am »
Hey, sorry for the (very) late response. Do you still have a save file with that bug?

505
General / Re: [MILD SPOILER] who wrote the dialogues and the game text?
« on: February 12, 2018, 10:57:51 am »
As Academician Prokhor Zakharov, renowned author of "For I Have Tasted the Fruit"? ;)

Well, the University of Planet is my favorite faction to play as, so there you go. Haven't played AC in a while, sadly, but this thread kind of makes me want to fire it up again.

Quote from: sthalik
Get drunk stupid in the good old Slavic tradition. Western Europe got nothing on us. ;)

Don't worry, there's going to be more of that in the expansion. What can I say, it's in our blood. :D

506
It's going to be a new guy. We've made a new zone at the Core City docks (and it'll be accessible only with the expansion), and that's where you'll find his shop. :)

507
Suggestions / Re: Serrated Bolts Mk II & III?
« on: January 31, 2018, 10:29:35 am »
...but I'll eat the ban for this crazy man and his contraptions.

If I had to choose, I'd eat a ban for Forgotten Weapons, but hell, the Slingshot Channel is probably worth it too. But there'll be no ban sledgehammers today (with or without the electroshock), as Tchort found the the derailed man's implement of death rather impressive. Not to mention his laughter. :D

508
It shouldn't be a lot of work, no, but there are other neat suggestions and ideas people have contributed and I'd like to implement it all in one go; makes things simpler. And it's also a matter of priorities, of course, as it is enticing and fun to polish and tweak stuff, but we've got Expeditions to release. :D

As for Katherine's favor, there's nothing more to it. It's just a simple persuasion check that offers nothing more than information about Blaine. That dialog was written a long time ago and there is a possibility something more was planned but got cut somewhere along the way. I'll take a look at it once I'm back to working on Junkyard.

509
Suggestions / Re: Junkyard questlines
« on: January 26, 2018, 02:47:27 pm »
Ah, that must mean yes.

lol means lol. :D

510
Bugs / Re: Bugged reward in Rathound King - Camp Hathor
« on: January 26, 2018, 02:45:49 pm »
Got it. There are a few other tweaks/issues pending when it comes to this quest, so I'll deal with all it in one go after we release the expansion. I like the suggestion, as there's never too many different outcomes and it's fairly simple to implement. :)

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