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Messages - PhrygianDominant

Pages: 1 ... 33 34 [35] 36 37 ... 51
511
Bugs / Re: [1.0.3.20] Walkable wardrobe at Fort Apogee
« on: January 26, 2018, 02:12:04 pm »
Fixed for the next update.

512
Bugs / Re: Possible bug in quest "Get Support for Black Eels"
« on: January 26, 2018, 02:11:36 pm »
The default outcome of the council has indeed been changed and now depends on whether Gorsky is still around to push his agenda or not; also, the persuasion skill check values have been tweaked a bit, also based on Gorsky's presence. I guess we missed that one in the change log, so sorry about the misunderstanding. Things are working as intended. I have, however, now changed Tanner's reply so that he won't mention earthquake repairs after the railway has been cleared but give another reason.

513
Suggestions / Re: Junkyard questlines
« on: January 24, 2018, 02:55:02 pm »
Noted. We're focused on finishing the expansion right now, so we'll take a look at it after it's been released. :)

Does that mean that Expedition's release is imminent?  ;D

lol

514
Bugs / Re: [1.0.3.20] Wounded Man random encounter bug
« on: January 24, 2018, 01:02:51 pm »
Got it. Fixed both issues for the next update.

515
Makes sense that the game should recognize if you wiped the Scrappers on your own. We like our actions acknowledged and preferably rewarded. :D We're focused on finishing the expansion at the moment, so all of this will have to wait until after it's been released. And regarding the extra content and skill checks, can't promise anything yet but your suggestions has been noted. :)

516
Suggestions / Re: Junkyard questlines
« on: January 24, 2018, 11:48:47 am »
Noted. We're focused on finishing the expansion right now, so we'll take a look at it after it's been released. :)

517
Bugs / Re: Azif Won't Transition at Hanging Rat
« on: January 24, 2018, 11:39:38 am »
Fixed for the next update.

518
Bugs / Re: My usual bunch of glitches\bugs.
« on: January 24, 2018, 11:39:13 am »
This option appear long before Jack Quicksilver's quest.

I think it's okay to have that option regardless of the quest. Maybe you want to sneak into the surveillance room for some other purposes.

Quote from: Fenix
This dialogue line appeared only after I talked with Jon the Beautiful, while other merchants had it before.

Fixed.

Quote from: Fenix
Also, I reported that some guy in Core City fires a sots with the sound of crossbows - I saw this a few times after that, and I'm almost sure that the same NPC that produce that sounds might shot with normal sounds if you reload and try again.

Also I never heard a sound of silenced firearms, maybe it is it.

Silenced firearms do sound different. It's that quiet cinematic "fwip" sound. :D

519
Bugs / Re: Bug in Gorsky Core City Questline
« on: December 28, 2017, 11:09:43 am »
I don't recall any changes being done to this quest since the last update other the difficulty stuff, and those changes shouldn't affect much with regards to turning in the quest; but then again, who knows? Maybe it's something awfully specific and hard to reproduce. I'll be leaving this one be until some new info turns up.

It's one of them cursed quests, I tells ya!

520
Bugs / Re: [1.3.0.18] Minor bugs with Grover and Cliff
« on: December 28, 2017, 11:04:38 am »
The quest now gets completed as soon as you arrive to the meeting place, so no matter what you decide to do afterwards your notes will get updated. Hopefully that'll put this bug to rest. :)

521
Bugs / Re: My usual bunch of glitches\bugs.
« on: December 28, 2017, 10:24:40 am »
Got it. Fixed for the next patch.

522
Bugs / Re: [1.0.3.19] hunchback turn invible when stunned or incapacitated
« on: December 26, 2017, 02:19:42 pm »
No problem. Actually, you reported the bug just a few minutes before Styg posted the patch notes.

523
Bugs / Re: [1.0.3.19] hunchback turn invible when stunned or incapacitated
« on: December 26, 2017, 01:41:52 pm »
Version 1.0.3.20
  • Added the missing stunned animations for hunchback mutants that are carrying objects
This has just been fixed. Please update your game. And thanks for the kind words! :)

524
Bugs / Re: Bug in Gorsky Core City Questline
« on: December 26, 2017, 09:22:45 am »
People have had issues with turning in this quest in the past, but to my recollection usually it's them not navigating the dialog tree properly (which I might reorganize a bit after the expansion gets released), so I'll go through the process just in case:

The option to turn in the shield emitter package should be under "Let's talk about Core City."-> "About those energy shields..." lines (the second of which appears after you've received the quest). Gorsky will then ask "What's on your mind?" and there you should be able to hand him the package if you possess the item ("Got them right here..."); having the item in your inventory is the only condition for that line, and whatever means you used to acquire the shields are irrelevant when it comes to turning in the quest. Therefore, if the line isn't there and you have item, then it's a bug. I've tried it yesterday and it worked properly. ::shrugs::

That's all I can say. Give it another shot once you reach CC again. :)

525
Bugs / Re: My usual bunch of glitches\bugs.
« on: December 26, 2017, 08:46:16 am »
Also - in Praetor Quarter, or how its name, to the left from Stratford there are three rooms, only one of them is restricted (btw before I remember all were like that), despite of this, when I start to lockpick non-restricted door, fight is initiated.
So, something is definitely wrong.

Odd, but fixed for the next patch. Now all of them are protected, as they should be.

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