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Messages - PhrygianDominant

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571
Bugs / Re: Bug or not?
« on: September 27, 2017, 08:53:01 am »
You will pass Old Jonas' check without persuasion if you've returned his watch to him. Gorsky's check is a bug, though.

I've also now changed it so that you can no longer ask Katherine about Blaine if you've found him. As for Sully's reactivity, we'd like to do something more with that encounter in the future. Maybe even give the player a proper quest to clear the raiders. But, first things first... :)

572
Bugs / Re: Small glitch (possible)
« on: September 27, 2017, 08:40:38 am »
Fixed.

573
Bugs / Re: medical fumble in SGS morgue dialogue
« on: September 26, 2017, 05:02:20 pm »
Correct me if I'm wrong, but while it is true that placebo is primarily used in clinical studies and is a bit problematic from an ethical standpoint, that does not mean that it is not used in medical practice. In fact, if I may quote this article -> https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4211281/:

"In Germany, when asked about the placebo use, 208 general practitioners reported that they used a placebo at least once in their practice; 45% used placebos, such as saline injections and sugar pills, at least once per year and 76% of general practitioners used medical interventions that have pharmacological or physical activity but have no intrinsic effect on the patient's disease or symptoms. The rationale for the use of placebo was to elicit "a psychological effect, followed by the expectation of patients to receive a treatment" "

There are many examples in here, but I chose this one because it specifically mentions the use of pure placebos: saline injections and sugar pills.

Or this one -> http://journals.sagepub.com/doi/abs/10.1177/0163278703026002002

"The authors sent a questionnaire to 772 randomly selected Danish clinicians and asked them about their use of placebo interventions. Sixty-five percent responded. Among the general practitioners, 86% (95% confidence interval 81-91) reported to have used placebo interventions at least once, and 48% (41-55) to have used placebo interventions more than ten times, within the last year. Hospital-based doctors and private specialists reported to have used placebo interventions less frequently (p <.001). The most important reason for the use of placebo interventions was to avoid a confrontation with the patient. Typical placebos were antibiotics for viral infections. Approximately 30% (28-36) of the clinicians believed in an effect of placebo interventions on objective outcomes, and 46% (42-50) found clinical placebo interventions generally ethically acceptable."

Now, whether Pasquale is practicing good or bad medicine in this instance is a matter of debate, but unless I'm missing something here (I am a game developer and not a medical professional after all, and I don't mean that sarcastically) it doesn't seem absurd at all. On a side note, isn't homeopathy as a whole basically just... placebo?

574
Bugs / Re: Encountered a couple of minor bugs
« on: August 09, 2017, 08:22:24 am »
Fixed the bug with Fraser's mercantile check.

575
Bugs / Re: don't-know-how-to-call-bug
« on: August 07, 2017, 08:03:15 am »
Disabled air walking on that map.

576
Bugs / Re: Zaman
« on: August 07, 2017, 08:01:10 am »
Fixed for the next update.

577
Bugs / Re: Ola fails to give extra store items after Mercantile check
« on: August 02, 2017, 03:05:12 pm »
You got them, they just aren't outlined because of a bug in Ola's store file. :) Fixed for the next update.

578
Bugs / Re: Olivia bug
« on: August 02, 2017, 02:19:53 pm »
Fixed. :)

579
Bugs / Re: Messer's throwing net respawn bug
« on: August 02, 2017, 02:19:49 pm »
Fixed for the next update.

580
Bugs / Re: Impact speed of unique assault rifles
« on: May 03, 2017, 12:40:23 pm »
intentional.

Nope. Fixed all of those. As for Jawbone, it also didn't have its close quarters precision set, so as of the next update it's going to have 15% move and shoot penalty and 10% cq penalty.

Keep 'em comin'.

581
Bugs / Re: Impact speed of unique assault rifles
« on: April 28, 2017, 07:25:27 am »
Good catch! Fixed. :)

582
Bugs / Re: "Strange Tremors" quest has disappeared
« on: March 17, 2017, 05:39:37 pm »
No problem. :) Enjoy.

583
Bugs / Re: "Strange Tremors" quest has disappeared
« on: March 17, 2017, 02:47:51 pm »
I loaded the save you sent me and... it's as though you didn't talk to Eidein at all. So I went to his office, talked to him and everything ran smoothly from there. I'm killing them Faceless right now. :D Tested on both debug and release versions.

Pardon my question, but could it be that you forgot to save or accidentally hit a quick load instead of a quick save? Or maybe it's something else entirely. In any case, unless I am missing something, you can simply continue playing the game with this save.

584
Bugs / Re: "Strange Tremors" quest has disappeared
« on: March 16, 2017, 10:44:56 pm »
Preferably you could upload it to Google Drive/Dropbox or similar and post the link, but you could email it to me (check the icon under my avatar) as well if you'd like and the save is not too large (I think Google has a 25MB limit on attached files).

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