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Messages - PhrygianDominant

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616
General / Re: Freeing the "rejects"
« on: July 07, 2016, 03:11:44 pm »
There were some issues with a few flags in that dialog. I've fixed it and it should work properly now. Now, the option to tell them about the hole through which they can escape will appear when it should, and Sharp's introduction will no longer loop endlessly.

That would be all. Thank you for your attention.

617
Bugs / Re: Foundry turn hostile when going near the prison entrance
« on: July 04, 2016, 03:05:17 pm »
It turns out that the cutscene during which you speak to Todor after helping him escape messes up the hostility triggering (which should happen right at the cave exit if you deserve it). That's why it triggered only after you approached the prison stairs, where there is a second trigger in case you decide to leave the prison through the main entrance. Oh, well - fixed for the next update.

618
Bugs / Re: Rathound King - Cutscene, player position bug.
« on: July 04, 2016, 07:49:36 am »
Fixed! :)

619
Bugs / Re: Dan's dialogue about Gorsky and vice versa
« on: June 22, 2016, 08:35:18 am »
You most probably need to not know about the Beast *at all*...

That is correct. The dialog simply closes at that point if you already know about the Beast as both options currently present require that flag to be set to false. I'll add another option there so that you can inform him that you've heard of the Beast, which will allow the conversation to continue. Thanks for pointing it out. :) Will also fix that typo, of course.

620
Bugs / Re: Possible bug in Gorsky's tunneler quest.
« on: June 03, 2016, 12:43:02 pm »
The second quest is triggered when you talk to Gorsky about the energy shields he mentioned during his initial briefing (Let's talk about Core City -> So how do we get those energy shields?). If you refused to do it by replying with either "I'll think about it" or "Heck no...", the quest will not start at that point, so you'll have to speak to him again by selecting "About those energy shields..." and accepting from there. If you are missing any of these options, however, then I'll take a look at your save to see what is going on.

621
Correct. That code should not be displayed.

622
Bugs / Re: Possible bug in Gorsky's tunneler quest.
« on: June 01, 2016, 07:36:43 am »
Did you complete Gorsky's other quest? Once you report that both tasks are completed, then you'll be able to progress further. If you still aren't able to, then it is quite possible that there is a bug on the loose. As for tunneler vs tunneller, we use the American spelling in this game, so that's the reason for omitting that 'l'. Funnily enough, the spell checker on this forum is correcting me on 'tunneler'. :)

Oh, and sorry about the captcha.

623
You are supposed to get this code (among a few others) during a different quest, but I've just found a glitch due to which it gets displayed when it shouldn't. Fixed for the next patch.

624
Bugs / Re: GMS Compound Crash
« on: May 31, 2016, 07:18:26 am »
Already fixed for the next patch. A lot of people are reporting this on Steam forum, which sort of gives us a good idea about the old geezer's survival rate. :D

625
Bugs / Re: [1.0.1.10] Ghost of Dess (spoiler)
« on: May 26, 2016, 09:15:14 am »
My bad. It's an uncontrolled zone, so it's legit. I'll probably handle the case where she dies, but you can technically kill them all like this, so... It'll be dealt with at some point. Thanks for pointing it out.

626
Bugs / Re: [1.0.1.10] Ghost of Dess (spoiler)
« on: May 25, 2016, 10:40:47 am »
Hmmm, you shouldn't be able to kill her like that without aggroing the rest. That is why the case where she is dead has never been implemented, there is no way to speak to them afterwards, because they would be hostile. We'll look into it.

Oh, and I like that first sentence. "...and for this Dess had to die." :)

627
Ta-na-na na na - another bug bites the dust!

Epeli already brought that one to our attention, so it has already been fixed for the next patch. Also, other dialogs shouldn't have this problem. :)

628
That's one dedicated messenger. :D Anyway, glad to hear it works.

629
You should have seen the battles while they were taking place!

But I am having no luck.  I copied over the files that you sent, and when I restore that save, Lanista still tells me that I need to come back later.  Was there something that I needed to do first?

Nothing. It's the "Iago Fixed" save, right? I made the save right in front of Lanista, and as soon as you speak to him you'll see the option to start the next match. I just checked it here at home, release version, since I still have your save on dropbox, and it's working.

630
Sent you the fixed save. Let me tell you, there were some interesting scenes there, and it's pretty cool to see how the Coretech or JKK personnel fought against the Praetorians while trying to protect the commoners. Also saw a thug respawning just outside the Praetorian palace and getting killed by an enforcer every time I entered the map. It's like some kind of an eternal infernal punishment or something. Will fix. :D

In any case, hope you have fun with the rest of the game. :)

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