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Messages - PhrygianDominant

Pages: 1 ... 44 45 [46] 47 48 ... 51
676
Bugs / Re: Metal Figurine disappearing
« on: February 01, 2016, 10:53:50 am »
That junk pile is bugged, so it pretty much swallowed the figurine. Fixed it for the next patch. As for the item itself, I've sent you a PM.

To everyone else - do not leave your important items in junk piles, barrels and similar, since there's still more bugged containers out there.

677
Bugs / Re: Arke Power Station hacking consoles after AI Core is destroyed
« on: February 01, 2016, 09:23:27 am »
Fixed for the next patch.

678
Bugs / Re: [Spoiler] Helping Lenox Pierce
« on: January 29, 2016, 02:00:41 pm »
Yeah, incorrectly set conditions for both of these issues. Fixed for the next patch, and it will work retroactively. Thanks! :)

679
Bugs / Re: A couple of possible bugs [possible spoilers]
« on: January 29, 2016, 12:26:22 pm »
Olivia's quest is a separate entry in the quest notes, and that one should be marked as completed after you report it to her. On the other hand, there is a bug where Nicolas' quest does not fail after you kill him, as you can no longer complete it anymore, and it will be fixed in the next patch.

680
Bugs / Re: Intitutute of Tchort - small bug --- SPOILERS!!! --- 1.0.0.7
« on: January 28, 2016, 09:41:39 am »
Fixed for the next patch.

681
Bugs / Re: institute of tchort bug (spoilers)
« on: January 28, 2016, 09:34:41 am »
Fixed the interview quest not failing for the next patch. As for the rejects, I'll return to Sharp's dialogue once I have some free time and hopefully add a few more options.

682
Bugs / Re: [Foundry] Assassinate Nicolas Bug (SPOILERS)
« on: January 27, 2016, 08:48:19 am »
You can upload it to Dropbox or Google drive and post it here.

683
Bugs / Re: [Foundry] Assassinate Nicolas Bug (SPOILERS)
« on: January 26, 2016, 01:56:49 pm »
I was about to post the same quest. I killed Nicolas by sabotaging the console. Agent showed up to confirm. However I get no new dialogue options when I talk to Olivia.

Could you send us your save?

684
You were right, this sequence of events was indeed the cause of the issue. Fixed for the next patch, and it will work retroactively.

685
Bugs / Re: Faceless Centaur dialog (possible bug)
« on: January 25, 2016, 11:43:38 am »
Fixed for the next patch.

686
Bugs / Re: Jerre Franz won't heal me
« on: January 25, 2016, 09:35:30 am »
Fixed for the next patch. It was a dialogue tree bug.

687
Bugs / Re: Repost from Steam forum; Rassophore Nevil bugged
« on: January 21, 2016, 03:47:40 pm »
Fixed for the next update. You should be able to return and talk to him afterwards. The alarm will be off as well.

688
About those workbenches... would you mind uploading your save so that we can see what's wrong?

689
Yeah, that is not supposed to happen. The Faceless should be gone from the station, and the Praetorians should be patrolling around (and the guys from the zone before it, the ones that warn you not to proceed, should also be gone). However, on my end everything works just like I described. Could you perhaps send me your save, preferably if you have one just before fighting Tchort, as its death triggers this particular event?
Ah, so it is a bug!  :P

And yeah, I have a save right before I fought Tchort that you can use: https://drive.google.com/file/d/0BzEd2-Li1wuoY0UwdllSWFFBcnc/view?usp=sharing
It's uploaded on Google Drive, and I just compressed the save folder into a .rar file. I hope that's okay. I tested the download and plugged it back into my game and it works fine, so there shouldn't be any problems. :)

If you want, I can also provide a save at the actual blockade screen, just so you can see what the bugged area looks like.

Hope this helps! :)

Found and fixed the bug. Should work retroactively after the patch rolls out. Still, I wouldn't mind you uploading that other save, at the blockade, just so I could do some more testing.

690
Bugs / Re: [Core City] Jack Quicksilver
« on: January 20, 2016, 12:31:34 pm »
Fixed for the next patch.

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