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Messages - PhrygianDominant

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706
Bugs / Re: Text errors in Persuasion option in Junkyard
« on: December 22, 2015, 09:28:18 am »
Fixed for the next patch.

707
Bugs / Re: Boat to Silent Isle Bug
« on: December 22, 2015, 09:27:16 am »
Fixed for the next patch. Broderick should now properly offer the option to return to Silent Isle again. Also, in the release version, several NPCs can tell you rumors about Silent Isle, unlocking the option to ask Broderick to sail you there without getting the quest from Silas, just so you can get *SPOILER* without being forced to play the Black Eels questline.

708
Bugs / Re: 0.1.14 bugs
« on: May 05, 2015, 02:48:55 pm »
And the second thing is that the dialogue are bugged with Nicolas in the foundry. If you found him and you talk to him he will tell you to follow him. Then if you decide to tell him that you know nothing about the murder, re-talk to him and said that you changed your mind you will re-follow him. And even if you choose to said "Let's talk" or something like that you will re-follow him etc.
I don't know if it's clear. Tell me if you want more informations or some screenshots.

Fixed. With the amount of Nicolas/Olivia related bugs being reported, I feel like their quests are more broken than their relationship.:D

Quote from: epeli
A couple of things related to Forsaken Island.

- You can walk through part of Svana's boat
- you can mention the skeleton to Rista even if you haven't visited the sub-area where it is.


Fixed both.

Also fixed a few quest-related issues reported in this thread, like the Psycho dialog bug, Foundry prison visiting room locked door, and other stuff. Keep it coming people, and thanks a lot. ;)

709
General / Re: Talloski mannor
« on: April 28, 2015, 01:18:39 pm »
Actually, Vlatko was supposed to have the electronics room keycard on him so that the player can obtain it through pickpocketing or looting it from his corpse (brute force ftw), but I guess "someone" (I) forgot to place it in his inventory and no one noticed until now. Fixed the issue, and sorry for the inconvenience. :)

710
Bugs / Re: 0.1.14 bugs
« on: April 09, 2015, 07:28:36 am »
The north corner of the hideout in the cave on Island has a rotisserie with no collision.

Fixed.

711
Bugs / Re: 0.1.14 bugs
« on: April 06, 2015, 08:09:27 am »

Spoilers ahead...
When investigating the strange tremors, if you helped the injured faceless in Core City, meet him in the west wing and listen to his warning, then tell that to Eidein, you can also tell Eidein that you confirmed the faceless invasion force with your own eyes - even if you never entered tch-inv!


Fixed.

712
General / Re: Tchort quest, stuck
« on: April 01, 2015, 10:23:27 am »
Spoilers(obviously):

The figurine should be on the table next to where Vanga and one other Lunatic are standing, in the northeast part of the upper floor.

713
Bugs / Re: 0.1.14 bugs
« on: April 01, 2015, 09:16:58 am »

I swear I haven't seen shutters that can teleport window frames IRL :P

I don't know what could've gone wrong in my end at the psycho quest. Everything seemed to work normally.
I carefully damaged it a little bit to evaluate its resistances, hit it with a tranq bolt, ended combat and snuck away, waited for tranq bolt cd and repeated until it had low enough hp (about 70 IIRC) to become permastunned and turn neutral. Then a dialogue opened when approaching it and I managed to attach the pacifier. Then I returned to the lab, but Vuk was still screaming Psycho is on the loose and Rista didn't have any dialog options that would've let me finish the quest, but at least he still gave me more jobs.


-You win! :D Fixed shutters for the next update

-Hmmm... I tested the psycho quest again today and everything seemed to work fine. I stunned Psycho, placed pacifier and returned back - just like you did. I blame it on some bad voodoo stuff! Still, if you don't mind posting your save (before the quest would be perfect, but even after it is okay) I'll look into it and see if it really is voodoo or not. :D

-Also fixed the west wing hole dialog incorrectly stating that you will not get hurt if you jump down. Sorry about that!

6. Free Drones quest "Visit Junkyard hideout" seems to be bugged. No journal entry and door in Junkyard is closed. (but Trenton gave me this assignment)

I experienced that before the update actually and found a way to get it to work too; was related to my responses to the two leader guys  in the dialog as they are explaining that particular quest to you. Positive responses kinda made it buggy and not trigger but being neutral/negative got it to trigger, took me several tries but eventually worked as should.

You are right Gman, one of the responses was indeed buggy. Fixed it for the next patch, but you'll have to load the save before you talked to them. Sorry for the inconvenience.

Other fixes:
-Daniel Arda should now properly sell Hercules.
-Milton's dialog fixed

714
Bugs / Re: 0.1.14 bugs
« on: March 30, 2015, 10:50:21 am »

- utility station 7 terminal 6 can move the window frame by repeatedly toggling the emergency shutters

quest stuff
- Psycho quest doesn't complete properly. not in your notes and vuk keeps screaming psycho is on the loose. at least rista still gives more missions
- median samuel claims to give you 450 charons for the utility station 7 quest, but he actually gives 400. that lying bastard! :P
- notes for forsaken island quest mentions PI Georgis instead of Rista
- radio comms in the first T-ray quest go bonkers inside tch_mut, they tell you to head back west instead of south to the table

- PI Georgis' alcohol quest doesn't fail properly (note doesn't turn red) if you refuse to do it, yet you can't ask him about it again
- after finding Nevil, there's no option to tell him you've seen what goes on in the utility section, not even if you've talked to "sharp".


-That's what shutters do in real life. :P But it'll get fixed if you insist...
-Psycho quest seems to work fine in my version, notes properly read its completed and Vuk talks to you normally. Anyone else having the same issue?
-Fixed. He is a lying bastard, shame on him! :)
-Fixed.
-Fixed.
-Also fixed.
-Will add that option at a later time.

Edit: Original message got cut in half. Grrrrrr!

715
Bugs / Re: Problem in Epione Lab
« on: February 18, 2015, 08:03:12 am »
Fixed for the next update. Once the patch is out, you should talk to the front guard again and he should let you through properly this time.

716
Bugs / Re: Coretech assignment after warehouse job not starting
« on: January 29, 2015, 11:36:59 am »
Right, I loaded up your save today and indeed, the messenger was bugged, but there was also another bug that prevented you from proceeding. Before Simmons can give you the next mission, you need to know about Cornell and the Acid Hunters. You can learn about them from Buzzer, who you saved, and Hugo, who you also saved and talked to near Foundry. We found a bug in Hugo's dialogue where in certain cases him telling you about Cornell doesn't register properly and fixed it for the next update. Now, you didn't talk to Buzzer about Cornell, from what I saw, so you can do that and then go straight to Simmons and he should give you the next mission (talking to messengers in Core City is not crucial, their purpose is just to inform the player that the oligarch they're working for wants to speak to them).

Short version: Talk to Buzzer about Cornell, see Simmons, play next mission. Bugs fixed for the next version, sorry for the inconvenience.

P.S. Also, you are low on cash. Those stacks of charons and SGS credits are just... not good enough. :D

717
Bugs / Re: Coretech assignment after warehouse job not starting
« on: January 28, 2015, 10:00:49 am »
Hmmm, could you upload the save so that I can see what's causing the issue?

718
Bugs / Re: Report spelling/grammar errors
« on: December 17, 2014, 09:56:59 am »
And a small selection of dialog stuff...

Small? :D

Anyway, fixed everything. Thank you very much!

719
Bugs / Re: 0.1.13 bugs
« on: December 16, 2014, 09:57:19 am »
Fixed GMS raider base weak wall and frigde, Hanging Rat patron, Core City gangster with a strange name, as well as dialog/item typos and such. :)

720
Bugs / Re: 0.1.13 bugs
« on: December 15, 2014, 09:33:14 am »
Right, we got a new door for the Free Drones. This one was a bit more expensive than the previous one, but should prevent random people from entering their base. Stupid door... Also, Old Jonas was reminded not to talk about Pierce unless the player knows about him, and Becket should now give the reward for the lurker prisoners quest, after some... persuasion. The ghost locker in jyfd was replaced with a normal locker, and Sarah's corpse is now called exactly that. :)

All for the next hotfix.


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