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Messages - PhrygianDominant

Pages: 1 ... 48 49 [50] 51
736
Bugs / Re: Dude - Incorrect Dialogue Assignment
« on: July 09, 2014, 08:13:52 am »
Dude's ventriloquism career was short lived.

Fixed for the next update. :)

737
Bugs / Re: Some 0.1.11.1 map bugs
« on: June 23, 2014, 09:33:58 am »
Lunatics fixed.

738
Bugs / Re: RC lost train quest
« on: June 19, 2014, 08:21:03 am »
Bug. :P

Fixed it for the next update.

739
Bugs / Re: Transfer All on trade destroys plot items
« on: June 19, 2014, 08:19:20 am »
Fixed for the next update.

740
Bugs / Re: Bill's Mushroom Farm - Southmost Mindshroom
« on: June 19, 2014, 08:14:18 am »
That one was special. :D

Fixed for the next update.

741
Bugs / Re: Flimsy Ventilation Shafts
« on: June 19, 2014, 08:13:11 am »
Fixed for the next update. Thanks. :)

742
Bugs / Re: Little bunch of bugs
« on: June 09, 2014, 01:56:45 pm »
Fixed for the next update. Thanks :)

743
Bugs / Re: Various minor bugs
« on: May 19, 2014, 08:44:20 am »
It happened in the double door to the power room in GMS.

Fixed for the next update. Thanks.

744
Bugs / Re: Various minor bugs
« on: May 19, 2014, 08:07:34 am »
Another bug: If you stand in a doorway and save, when you load, the door will be closed and your character stuck in the door.

Does it happen with all doors or just some specific one, and if so, could you tell us its location?

Quote
At Lost Vault you can kill guard or trader without any reaction from the other one, also will there be some deeper point to this location or is it just kill all loot everything location since it is way out of the way to be practical for trading.

Fixed for the next update. Also applies to the Hanging Rat bar people.

Quote
Gorsky is present at the conference about whether to help or not Black Eels vs. Scrappers although he already left SGS for Core City (this quest could probably use more options like talking to everyone and persuading them before the meeting or intimidation line at the meeting?).

Will also be fixed for the next update.

Quote
At entrance to the Foundry you can walk behind lower Foundry Shield guard, that is you can go through wall of the gates with red line on the wall, also you can sometimes get stuck on the shield of the upper guard if you want to go directly to the train.

Fixed for the next update.

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Organic Gel Electrolyte is virtually impossible to find and merchants almost never offer it.

You should go fishing... :)

Quote
BTW can you move Buzzer to the front desk? No point in constantly going up and down, thx.

Why not, makes sense.

Thanks for the feedback guys, keep it coming.

745
Other Games / Re: Favorite/ first Blizzard game?
« on: May 05, 2014, 11:55:13 am »
First Blizzard game I ever played was Warcraft 2, and I really loved that game. Still do, I recently played the expansion, Beyond the Dark Portal, again. It was awesome! :D
After that I played Starcraft, which was a whole different beast. One of my favorite strategy games ever, and favorite Blizzard game, no doubt. Still have it installed on my PC. Later I played Diablo, WC3 and of course The Lost Vikings somewhere along the way, which is also a fun game.

They really used to make cool games. I play SC2 too, but something is just missing. Even with all it's flaws, the first one is still superior in my eyes. Haven't tried Diablo 3, yet.

746
Bugs / Re: I managed to kill The Beast without completing the quest
« on: May 05, 2014, 08:47:33 am »
Did you by any chance use Expose Weakness feat on the Beast while you were fighting it? Also, you should be able to finish the quest even if the Beast is dead. What part of the quest are you on?

747
General / Re: South Railroad Outpost? <minor spoilers>
« on: April 29, 2014, 08:33:42 am »
There is a small bug with the ambassador's dialogue where he doesn't tell you if the elevator is working or not once you give him the trading documents, so we'll fix that for the next update. But, the elevator not actually having power is caused by the old save I'm afraid. The only way to fix it would be to start a new game. Still, you can go around and get to the outpost, but only after you've done the drill quest.

748
Bugs / Re: Iron bandit camp near Foundry
« on: April 23, 2014, 02:49:45 pm »
Oh, I guess we missed that. It'll be fixed, thanks for the help.

@DMonin

The air walking is a brand new feature, didn't you read the dev log? XD

We'll fix that one. :)

749
General / Re: Hi everybody
« on: April 23, 2014, 02:39:35 pm »
Ah yes, the forum titles. At least I got promoted from noob developer, so I guess you can say things are getting pretty serious. :D

750
Bugs / Re: Iron bandit camp near Foundry
« on: April 22, 2014, 10:38:10 am »
Could you please post a screenshot of the area where the problem occurs? It would be really helpful, I somehow can't find the exact place where it happens. Thank you.

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