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Messages - PhrygianDominant

Pages: 1 ... 4 5 [6] 7 8 ... 51
76
Bugs / Re: Missing jet skier portraits
« on: May 16, 2022, 12:18:22 pm »
Fixed for the next hotfix.

77
Bugs / Re: Zone transition error at luper shoemaker random event
« on: April 04, 2022, 05:34:09 pm »
Another player saved.

devs away!

78
Bugs / Re: Zone transition error at luper shoemaker random event
« on: April 04, 2022, 12:59:27 pm »
For some reason the exit waypoint does not exist in your game. I couldn't figure out why that's the case (it's unrelated to the fix we released in the last patch), but I've tweaked your save so that the ladders lead to some other safe waypoint in the zone where the hole is. Will seem strange, but at least you'll be able to get out. :)

Try this and let me know if it works -> https://www.dropbox.com/s/p7rxn85jyty1t6l/shoesFix.rar?dl=0

79
Fixed for the next patch, but the bug's unrelated to the Ice Tower. Rather, it's due to a minor change to how resistances work from one of the recent updates.

80
Bugs / Re: Minor dialogue bug near Ray's shop
« on: March 28, 2022, 08:57:33 am »
Fixed for the next patch.

81
Bugs / Re: Void CAU unit talks
« on: March 28, 2022, 08:53:19 am »
Silenced for the next patch.

82
Bugs / Re: Potential Faceless missing item bug
« on: March 24, 2022, 01:26:36 pm »
Not intended. Fixed for the next patch.

83
Bugs / Re: Collar of Misery does not end up in the Loot Locker
« on: March 24, 2022, 10:14:25 am »
Fixed for the next patch.

84
Bugs / Re: Zone transition error at luper shoemaker random event
« on: March 16, 2022, 01:21:49 pm »
I fixed a related issue a few days ago (will be out with the next patch). In my version things are working properly now, so I'll nudge Styg toward releasing the patch soon, and we'll see if the problem persists. Just keep a save from before entering the hole.

And sorry for the inconvenience. Those are some snazzy shoes indeed.

85
Bugs / Re: Interaction with phreaks questline and coretech questline
« on: March 16, 2022, 09:49:15 am »
Already fixed for the next patch. Hopefully it'll be out soon.

86
Bugs / Re: Coretech questline bug
« on: March 11, 2022, 05:25:55 pm »
Hmmm, it happens with all three oligarchs. Fixed for the next patch.

87
Bugs / Re: Strange behavior of an Aegis planted Frag Mine
« on: March 03, 2022, 11:01:32 am »
One of the bear traps to the right is also wonky: it triggers once you step on it, but the bear trap entity remains and behaves just like the mine. Meanwhile, the bear trap next to it works as intended.  ???

When I import the traps in my game, they work normally, but players have experienced this before and I can't figure out why it's happening. At first I thought it's got something to do with player-deployed traps, but I just did some testing and couldn't replicate the issue. What I do know is that for some reason the trap's trigger (which activates the trap when the npc enters the associated tile) is gone. What triggered it and when - I don't know. I'll do some more testing in the future, so we'll see.

P.S. Thanks for the save. Helps us a lot. 8)

88
Bugs / Re: Aran not in the Dominating Bar
« on: March 03, 2022, 10:20:04 am »
Fixed for the next hotfix.

89
Bugs / Re: Praetorian 'Recruit' Death Transition
« on: March 02, 2022, 01:23:33 pm »
That's very unusual. I can't replicate it, but the cutscene itself shouldn't relocate you in any way. My guess is that your character continued moving toward the stairs on his own and ended up causing hostilities. I've tweaked the cutscene a bit, so hopefully it shouldn't happen anymore.

90
Bugs / Re: Jon Beautiful doesn't eat his Eel Sandwich after Bakers Info!
« on: February 28, 2022, 10:21:49 am »
Minor? This is a top priority fix! :D

Fixed for the next patch.

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