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Suggestions / Re: Make leather & caparace quality related to damage dealing method
« on: January 02, 2019, 05:39:05 pm »
At first i was like "No way!" but then i realized this idea might be intended as a replacement to current abstraction, not in addition to it.
By current abstraction i mean this:
- Some creatures don't drop skins/carapaces. It represents cases when skin/carapace was damage so badly it's unusable.
- Other creatures drop skins/carapaces with varying quality values. It represents different levels of damage done to skins/carapaces without rendering it unusable.
If OP's idea is supposed to replace this abstraction then it's not bad. However, i'd improve it by making it more aligned with what we have in game.
If we look at animal skins we'll notice they aren't taken from creature's head. The skin is removed up to the neck. It can be seen i.e. on cave hopper skin. If we take a look at armours made from animal skins we'll notice they aren't covering head. If skin was taken from head as well armour would cover head, just like Rathound Regalia or an armour Heracles made from Nemean Lion.
This is why i wouldn't be decreasing quality from headstrikes.
But which attacks are headstrikes? Typically, critical hits are considered attacks to the head. But excluding all crits from lowering quality would perhaps be too much so i'd count as headstrikes crits that:
- Are single target attacks
- Aren't specifically aimed at body part that isn't head
- Are performed on a creature that is facing the attacker
Maybe there's more conditions that i'm missing here.
By current abstraction i mean this:
- Some creatures don't drop skins/carapaces. It represents cases when skin/carapace was damage so badly it's unusable.
- Other creatures drop skins/carapaces with varying quality values. It represents different levels of damage done to skins/carapaces without rendering it unusable.
If OP's idea is supposed to replace this abstraction then it's not bad. However, i'd improve it by making it more aligned with what we have in game.
If we look at animal skins we'll notice they aren't taken from creature's head. The skin is removed up to the neck. It can be seen i.e. on cave hopper skin. If we take a look at armours made from animal skins we'll notice they aren't covering head. If skin was taken from head as well armour would cover head, just like Rathound Regalia or an armour Heracles made from Nemean Lion.
This is why i wouldn't be decreasing quality from headstrikes.
But which attacks are headstrikes? Typically, critical hits are considered attacks to the head. But excluding all crits from lowering quality would perhaps be too much so i'd count as headstrikes crits that:
- Are single target attacks
- Aren't specifically aimed at body part that isn't head
- Are performed on a creature that is facing the attacker
Maybe there's more conditions that i'm missing here.
