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General / Re: Help with my last trait
« on: January 12, 2017, 12:06:10 pm »
I'd pick Expose Weakness but i'm biased towards resistance reductions.
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I wouldn't take Conditioning, it's pretty bad with only 5 Constitution. The damage reduction it gives doesn't stack with armor resistance, instead it affects the damage that gets through your other defenses. It does become useful if you plan on actively using most of the other sources of damage reduction, like Morphine, Aegis drug, Lifting Belt and some others I forgot, then you can stack the reduction high enough that it becomes very good.Mushroow Brew, Stoicism, Ancient Rathound stuff. It can stack to 100% for a 2 rounds immunity to mechanical/cold/heat damage.
I'm pump!There's still hope! http://underrail.com/forums/index.php?topic=2790.0
Ouch, it's official, chemical pistol is the second weakest class, with throwing knives being the weakest.
I'm level 11, and TBH certain quests such as the Free Drones/Destroy the Elevator quest is really giving me a hard time.Double your level.
Generally skill checks are capped at 135(although some crafting recipes can go beyond that) but there are items that boost some skills. Just play and you'll see.
There's also food that can temporarily boost your attributes (each of them can be boosted that way) and in turn your skills.
But it won't be a big waste if you just raise your effective value (in parenthesis) to 135.
So it's essentially a waste to go beyond 135 in all skills but crafting? Even evasion?
Quick tinkering is to set traps fast, i.e. bear trap to stop the bigger nastier enemies from getting to you.Exactly.
Lockpicking and the like only needs to be around 120 in the parenthesis by the way. In case you thought he meant 120 points, which gives about 180 adjusted skill in your spreadsheet, which is afaik way, way higher than any lock in the game requires (think the highest ones are 130 or 135).
Gave up on persuasion, an anti-social thief will have to do for now.
It's probably still a suboptimal build but I will try to stick with it.
I think I will just skip dodge and raise evasion because I don't plan on getting involved in melee combat ever. Is that a crazy idea?
And should I go with the highest evasion possible then?
Pretty interesting new psi school, Precognition makes me think if will work with characters with massive armor penalty (95%), meaning I will have dodge/evasion like a Nimble character?If I'm reading the description correctly, it says that Precognition increases your Dodge & Evasion by a percentage of your skill level in those categories, so if we assume the maximum gain is 25% (because I've noticed that Styg likes to make 25% the maximum for all these percentage-based skills/feats) then your Evasion and Dodge would still be getting reduced by 70% due to your armor penalty (or 55% with Nimble).
Does it balance well? I mean, will it bias the game (easier if you take this perk)?Any feat makes the game easier if you pick it and this one is no different. So, yeah, i think it balances well.
I must say that I would have very much appreciated it...
SuNo