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Bugs / Re: Gunslinger works for chemical/energy pistols
« on: September 05, 2016, 06:09:48 pm »
Ok, but that's sad because Gunslinger fits energy/chemical pistols perfectly, mechanically.
Firearm pistols not only are the fastest pistols, they can also mount Rapid Realoader. Now they're going to be the only pistols affected by Gunslinger. And that's just one area where firearms pwn other pistols.
Energy/chemical pistols will need some buff (unless players stop using them so nobody complains) and the solution is right there ... or maybe there's a better way, i've got a new feat idea:
Toyslinger - when using energy/chemical pistols increases initiative by 7 and reduces AP cost by 3.
But wait, it's too similar to Gunslinger! Let's make it slightly different:
Toyslinger - when using energy/chemical pistols reduces AP cost by 4.
This way Gunslinger will be thematically connected to firearms and energy/chemial pistols will have a feat they really need. Of course having 2 such similar feats rises a question whether or not should they be merged into one.
Firearm pistols not only are the fastest pistols, they can also mount Rapid Realoader. Now they're going to be the only pistols affected by Gunslinger. And that's just one area where firearms pwn other pistols.
Energy/chemical pistols will need some buff (unless players stop using them so nobody complains) and the solution is right there ... or maybe there's a better way, i've got a new feat idea:
Toyslinger - when using energy/chemical pistols increases initiative by 7 and reduces AP cost by 3.
But wait, it's too similar to Gunslinger! Let's make it slightly different:
Toyslinger - when using energy/chemical pistols reduces AP cost by 4.
This way Gunslinger will be thematically connected to firearms and energy/chemial pistols will have a feat they really need. Of course having 2 such similar feats rises a question whether or not should they be merged into one.
