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Messages - hilf

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271
Bugs / Re: Gunslinger works for chemical/energy pistols
« on: September 05, 2016, 06:09:48 pm »
Ok, but that's sad because Gunslinger fits energy/chemical pistols perfectly, mechanically.

Firearm pistols not only are the fastest pistols, they can also mount Rapid Realoader. Now they're going to be the only pistols affected by Gunslinger. And that's just one area where firearms pwn other pistols.

Energy/chemical pistols will need some buff (unless players stop using them so nobody complains) and the solution is right there ... or maybe there's a better way, i've got a new feat idea:
Toyslinger - when using energy/chemical pistols increases initiative by 7 and reduces AP cost by 3.

But wait, it's too similar to Gunslinger! Let's make it slightly different:
Toyslinger - when using energy/chemical pistols reduces AP cost by 4.

This way Gunslinger will be thematically connected to firearms and energy/chemial pistols will have a feat they really need. Of course having 2 such similar feats rises a question whether or not should they be merged into one.

272
Bugs / Re: Gunslinger works for chemical/energy pistols
« on: August 21, 2016, 10:59:40 am »
Of course You like this 'bug' because it's how the game should actually work. That's the reason i didn't report it but encouraged to include energimp/chegimpal pistols in Gunslinger as well.


Perhaps it's actually good You put this issue here. It makes it more likely StygSoft will approach it and i'm really curious what will they do.

273
General / Re: Requesting pistol build from Wildan
« on: May 08, 2016, 05:40:14 am »
P.S. It seems to me that Point Shot and Gunslinger are working with Plasma Pistols in the current version of the game. Don't know if it is intended or just a bug.

Dunno about Point Shot but this feat fits plasma pistol like a glove.
I'm glad to see that Gunslinger bug is still there. The game is trying to say "i want Gunslinger to work with energy/chemical pistols as well". I hope StygSoft will get the message.

274
Development Log / Re: Dev Log #1: Demo Feedback and the Future
« on: April 27, 2016, 06:25:07 pm »
Dat necro...

Yeah, this spambot could use some upgrades.

275
General / Re: Your House (in Core City)
« on: April 23, 2016, 04:33:06 pm »
[...] time is the only limit.
What about the sky?

276
Suggestions / Re: We should be able to craft W2C and JHP ammo
« on: April 21, 2016, 07:07:09 pm »
It doesn't happen often but acid and laser pistols are actually not a bad option vs bladelings.

277
General / Re: Requesting pistol build from Wildan
« on: April 21, 2016, 06:12:13 pm »
PS2 . SO... SUMMING UP... Recommend me two pistols I should go with. Should I go for a very fast one on one hand (5mm) and a heavy slower one on the other hand (.44 hammerer)? Or should I go middle ground with a 7.62/9mm + energy one?. Or having two separate weapon loadouts... Hmpf. Pistols seem to be far more complicated than SMGs which, let's face it, are very straightforward.
All chemical and energy pistols should be avoided until Gunslinger is back to working on them. Unless you really love one trick ponies because that's what energy pistols are.

Energy is in theory very rarely resisted but in practice all of the hardest enemies: Spoilerless, Dreadbot, Final Boss are resistant to it. Oh, and energy shields are very effective vs them and are used by all those 1HKO snipers and Plasma Spoilers.

Yeah, pistols are more complicated and that's why they should be more powerful than simpler options but ... they are weaker.

278
General / Re: Requesting pistol build from Wildan
« on: April 21, 2016, 03:01:58 pm »

@hilf:

Quote
Guys, what SMG nerfs are you talking about? I can't see anything other than DEX reduction to AP.

Yes, we are referring to that.

Than why would SMGs be hit harder than pistols? Going from Uber Awesome to 'just' Awesome is not as bad as going from barely viable to crap. Or is the new Gunslinger, that affects 1 out of 3 pistols categories, that great? On my pistol build i didn't really feel like i needed more initiative, except arena champion fight.

279
General / Re: Requesting pistol build from Wildan
« on: April 21, 2016, 01:56:09 pm »
Guys, what SMG nerfs are you talking about? I can't see anything other than DEX reduction to AP.


Oh BTW: there was a bug with Gunslinger that made it work with energy and chemical weapons as well. I just recently learned that Gunslinger was not supposed to work with energimp/chegimpal. Such a weird decision. I would not report it anyway because it was actually benefitting the game.
Not sure if it's still (theoretically) broken.

I'm glad to see Wildan and me agree about Gunslinger and Steadfast Aim.

280
General / Re: "dead spot" in leveling evade/dodge
« on: April 21, 2016, 05:00:47 am »
Probably
Quote
Skill synergies
 Some skills also benefit from others through skill synergy, increasing their effective skill level by a percentage of the synergistic skill. Synergies cannot boost skills beyond their maximum for your current level.

281
Mega spoiler: final boss battle.
Recorded at version 1.0.1.4.

282
General / Re: Materials lagging way behind crafting
« on: April 19, 2016, 02:21:02 pm »
As for lightningmonk's comment... Oligarchy shops lack quality a bit. I would say Q.120 to Q.125ish.

LightningMonk was talking about global merchant restock. First one happens after you complete quest in Depot A, second one after completing oligarch questline. Not every shop is affected by this.

Leather drop from monsters is random and savescammable. Quality gets rolled when entering the zone and stays until given monster is killed. I was able to roll q60+ from warthog and siphoners. I wasn't able to get such quality from Quinton. Camp Hathor shop for some reason didn't want to refresh for me ):

283
General / Re: Requesting pistol build from Wildan
« on: April 18, 2016, 06:07:28 pm »
http://steamcommunity.com/app/250520/discussions/0/558746995146941813/#p2

Here he posted two pistol builds. But that was other patch so it's not up to date.

Whats left? "Unarmed build from Wildan" or "Thrower build from Wildan" ? :P
That would make sense. Both options got nerfed so we need an expert to tell us how to make them viable.
Pistols apparently were not nerfed enough in the past :o

284
General / Re: [1.0.1.9] Second percentage under DEFENSES tab
« on: April 14, 2016, 06:38:32 pm »
It could be % of damage you take, not counting armor. If that was the case, damage reduction from for example conditioning or morphine would reduce that number. I'm not using newest patch so i can only guess.


Why so many people are using same portrait as me ): Now Styg is going to nerf it.

285
i really liked the deep caverns, especially the atmosphere, being alone and hunted. but the thing i had issues with is the big bad boss. it is basically only that, the big bad boss. there is no option to evade combat and you can't even communicate with it even though it has the small guy who gives some introductory monologue. i was hoping for at least a short conversation and in the end it was one of the major disappointments in the game.

Tchort told you that you're but a filthy rat to him. You are not worthy of conversation with a god!

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