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Messages - hilf

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46
Suggestions / Re: Psycho-temporal Contraction Nerf
« on: July 26, 2020, 09:36:55 am »
That's right.
A penalty higher than 15 would matter if there was some other AP boosting effect like adrenaline.

47
Suggestions / Re: Psycho-temporal Contraction Nerf
« on: July 26, 2020, 07:50:04 am »
For me it's a larger AP debuff - the lowest i had was 14 and there was 20 at least once. MP penalty was usually less than 20.

48
Bugs / Red arrows from Waterways update have disappeared.
« on: July 22, 2020, 04:45:15 pm »
Zone cvw11.

First time i came here there were 3 big, glowing red arrows encouraging me to swim into them with my ski at full speed.
But it was too slow so i went to Core City to buy something fast.
Next time i'm in that zone there are no arrows.

https://steamcommunity.com/sharedfiles/filedetails/?id=2174441577

49
Bugs / Re: Report spelling/grammar errors
« on: July 21, 2020, 07:24:16 pm »
Dialogue with Preatorian soldier on Matriuss's boat:
"could be reached by hand" - dot missing
"root of it's problems" - 'its'
"it's display starts" - 'its'
"required for it's mass production" - 'its'
"Sure, it that would help" - 'if'
"by it's own mechanism" - 'its'

50
General / Re: New Stygian Software Developer
« on: July 21, 2020, 02:17:07 pm »
Hello, Yogimanz.

What's your favourite build in Underrail?

51
Bugs / Pyrokinetic Stream and Telekinetic Proxy can't critically hit
« on: July 15, 2020, 07:37:04 pm »
It might actually be intended but in such case the description needs to include it.
Temporal Disortion can't crit and it's included in its description.

There are other abilities that might need that information as well:
- Thermodynamic Destabilization
- Entropic Recurrence


In case of Proxy i'm talking about damage it deals when it moves.

52
Development Log / Re: Dev Log #65: Codename Infusion
« on: March 11, 2020, 09:31:22 pm »
Some faction that likes red triangles and blue circles.

53
General / Re: Need help with Expedition music puzzle? Try my Decipher.
« on: February 18, 2020, 07:20:33 am »
It looks correct. On higher difficulties decoded text may not be straightforward, look:

Quote
CORA?_T?REE_F?NTAS_Y
REST?E_?SWAV_?SFOU_RCAPR_ICE

3 and 4. I'll leave the rest to you. You can do it!

That's what I thought at first too, but I tried every combination with 3 and 4 in those positions. I think that's just a coincidence.

If it's not 3401 then i give up.

54
General / Re: Need help with Expedition music puzzle? Try my Decipher.
« on: February 08, 2020, 05:21:43 pm »
It looks correct. On higher difficulties decoded text may not be straightforward, look:

Quote
CORA?_T?REE_F?NTAS_Y
REST?E_?SWAV_?SFOU_RCAPR_ICE

3 and 4. I'll leave the rest to you. You can do it!

55
General / Re: Need help with Expedition music puzzle? Try my Decipher.
« on: February 07, 2020, 08:56:54 pm »
One of those e-mails is to Jeff. Both need to be to Mickey.

56
General / Re: Next expansion speculation thread
« on: December 06, 2019, 06:56:27 pm »
My theory is that the guy who stole the cube from the faceless is in fact Underrail's main character after he or she lost his or her memories.

Interesting. What makes you think that?

57
General / Re: Need help with Expedition music puzzle? Try my Decipher.
« on: September 18, 2019, 05:47:55 am »
The issue here was incorrectly typed first modulation, it should read "diminished fifth".

I've got this output:
THE_TOWERING_THREE_STARS
POLYCHROMATIC_TWO_WATERSCAPES
THE_3_RH?T?G_OX_?XBOHUT___
MAIL_0_FROM_A_WORLD_GONE_BY

58
Bugs / Re: Shotgun bugs?
« on: September 15, 2019, 08:18:37 am »
Wiki says it reduces AP cost on shotguns that can't burst. Isn't that the case?

59
General / Re: Need help with Expedition music puzzle? Try my Decipher.
« on: September 15, 2019, 05:47:29 am »
Having trouble with the program as its apparently not working on my computer if anyone can help me here is the needed info
https://steamuserimages-a.akamaihd.net/ugc/769475928688972391/0F5EB8D330A4769EEFAEE22FBB4F3F68DDBAB6B4/
https://steamuserimages-a.akamaihd.net/ugc/769475928688972255/65B30A3081D000C7D0C564FED6121C28B3BBD620/
thanks for the help

I will help You but i need this data in text format. You can copy it from the game with Ctrl+C.

60
Agi is not so useful - you will have many moving points with good tabi boots anyway. You should start combat out of enemies field of view and out of stealth to still have moving points. I played this build with 3 agi and its perfectly fine. In places where you can't trigger ambush try to use acid and ice pistol combo for a crowd control. Also keep in mind that heavy dex investment will shine in lategame only. QT is still useful out of combat - you can set up minefields right under enemies noses.

Well said.
Sprint in the long run (no pun intended) will be of very little use due to more sources of MPs: Temporal Contraction and Jumping Bean.
QT and traps are important part of this build's survival, especially early game.

It's worth having proper armour for the job. Laminated Riot Gear vs melee, Laminated Tac Vest vs bullets, mutant dog (or siphoner) leather vs mutant dogs and big mutants and there's also an energy shield to craft.
Cooked Shot and Mad Chemist are good, so is pyro pistol. Vs big mutants cryo pistol might be better since they are immune to fear. They still take burn damage tho.

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