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Suggestions / Re: Couple of suggestions
« on: November 21, 2014, 05:44:56 pm »1. Shield emitters for low and middle speed are almost useless - the most of the enemies are equiped with guns and energy pistols . Only a couple of guys with a sledgehummers were met who could hit me seriously.Medium freq emitters can block a good portion of damage from guns/energy guns. Blocking full damage is not necessarily good because it does not let you use your DT. As long as your HP drops down slower that energy shield you'll be fine.
And medium/low freq emitters are good vs burrowers because they can block all their damage and save you from poison.
2. All staff from the stores\looted are better than those you can craft. Only at the end of the game I have created one good shield emitter. All crafted staff should be RARE(components) but BETTER than staff from stores\looted.Shield emitters are probably the worst example of 'crafting is bad' in this game. Crafted emitters are WAY better that non crafted ones. And you can craft something decent as soon as you complete Junkyard and train becomes operational. Well, you can probably craft it sooner but access to much more shops helps a lot and Underrail is rather rich in electronics shops.
Energy guns also benefit much from crafting.
How good your crafted item will be depends on how will you craft it. Crossbows for example can benefit a lot from their attachments and they have 2 slots for them. Getting xbow of specific model with good quality and 2 attachments of your choice from shops is very unlikely unless you save scum heavily.
And since we're at save scumming, i must say crafting kinda encourages it - quality of components in shops varies, availability varies as well and you need several components to craft an item. Before you get all of what you need there will be better items in shops available. I'm not defending crafting here as save scumming should not be necessary in game.

