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Messages - hilf

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496
Suggestions / Re: Trap Weight Lowering Feat
« on: August 12, 2014, 07:36:34 pm »
I don't see it mentioned but the game already has a Pack Rathound feat, that increases carry capacity by 50. While not exactly lowering weight of traps it certainly allows to carry more of them. As well as any other items (:

497
General / Re: Pistol Build - Insanely High Damage
« on: August 12, 2014, 03:55:12 pm »
( how can i add spoiler tags? )
I don't think this forum software has spoiler tags. I guess you could just post a link to an image and add a spoiler warning if you want.

That aside, nice hit! Especially satisfying considering who the target was :)
Hehe, using url instead of embedding an image was so obvious. Silly me.


Arena champion was really hard to beat. If he rolled higher initiative, i was simply dead. Always. Fortunately i had high initiative bonus and after several attempts i could move first. And take this shot (:

498
General / Re: Pistol Build - Insanely High Damage
« on: August 12, 2014, 03:08:01 pm »
Thank you guys, I can now make screen shots in game! And i have something cool for you.

However, it's somewhat spoilerish. ( how can i add spoiler tags? )




That's Eviscerate in action. 5 wounds.

http://cloud-4.steampowered.com/ugc/27339016290635834/25C37B795E9F70A26713E012D7204C46D6DFB45C/

499
Bugs / Re: Feat stuff
« on: August 12, 2014, 02:54:19 pm »
Opportunist seems to count crippling strike as slow ???
Crippling strike lowers strength and may cause over encumbrance.

500
Suggestions / Change DT calculations for hybrid damage types.
« on: August 09, 2014, 07:16:47 am »
I took a plasma pistol, which seems to have hybrid damage type ( half fire, half energy ) and shoot someone with metal armor. Armor used it's full DT for fire and energy damage types. I think it should be using only half of it's DT. Here is a simple example that will hopefully explain my point of view:

We have two weapons, a longsword with 10 slashing damage and a morning star with 5 blunt and 5 piercing damage. Both weapons are equally strong.
If they attack unarmored target they will both deal 10 damage: longsword - 10 slashing, morning star - 5 blunt and 5 piercing.

What happens if a target has an armor with equal protection against all three damage types? Let's see.
Target has an armor with DT 4 vs slashing, blunt and piercing damage types. It gets attacked by longsword:
10 - 4 = 6 slashing damage.
Now it's attacked by morning star:
5 - 4 = 1 blunt damage, 5 - 4 = 1 piercing damage. Together it's 2 damage.

Something is not right here. Armor has equal protection vs slashing, piercing and blunt damage types so it should protect equally vs long sword and morning star. But it isn't.

Now, let's divide DT by number of damage types of a weapon.
Longsword damage = 10 - (4 / 1) = 6 slashing.
Morning star damage: 5 - (4 / 2) = 3 blunt, 5 - (4/2) = 3 piercing. 6 damage total.
This time it works as expected  :)

If we replace DT with % damage reduction then armor with equal protection against slashing/blunt/piercing will reduce damage of longsword and morning star by the same amount. No division is required if we use % damage reduction, but in case of absolute reduction, it is.

501
This bug was present in version 1.11.1. I can't easily check if it's still broken. Here's the thing:

I activated auto-turret and lured bandit leader and his 2 bodyguards from their room. They stand in turret's attack range. I moved away so i don't get shot by the turret. And now turret is not attacking anyone, even if bandits are in it's attack range.

502
Bugs / Bugged ventilation shafts in secret research facility
« on: August 09, 2014, 05:54:16 am »
I can't enter this shaft:



And when i entered another shaft i landed in wrong place:


On the left of this screenshot is vent shaft that i entered through.

503
Bugs / Acid dogs can shoot through windows
« on: August 09, 2014, 05:50:02 am »
It happened in secret research facility. Acid dog used it's Acid Blob Attack and it went straight through one of those large windows.

504
Bugs / Augmented Rathound Armor*
« on: August 09, 2014, 05:31:45 am »

505
Bugs / Re: Report spelling/grammar errors
« on: August 09, 2014, 05:25:25 am »
Archibald Knight
"They only reason they are all living right now is that we have bigger problems right now"
"The only reason they are still alive is that we have bigger problems right now"

Tanner
"There's a *church of Tchort* is located in the the Upper Underrail. they must have taken it there"
"There's a *church of Tchort* located in the Upper Underrail. They must have taken it there"


At some point Garry tells me i'm a gladiatior, but i'm only a prime challenger.

506
Bugs / Force Emission removes incapaciation
« on: August 07, 2014, 08:22:25 am »
Also Bisson says it works over short distance, while it's no longer true.

507
Development Log / Re: Dev Log #33: Version 0.1.12.0 released
« on: August 07, 2014, 06:37:35 am »
Quote
Execute will no longer deal extra damage even if the target is not stunned/incapacitated
Perfect timing! I was just about to put this in bug section :D

508
Suggestions / Re: Balanced Handles
« on: July 16, 2014, 03:15:27 pm »
Nice idea, but some chance to hit bonus is also needed for fists because of Combo feat.

509
Suggestions / Re: Bunch of issues, suggestions, questions and stuff.
« on: July 16, 2014, 03:12:11 pm »
Thank you guys for all your answers!

Quote
For 14, rather than making it pick a component automatically, it could be nice if the component slots had dropdown menus?
Eg. click on any component slot and you get a list of all usable components in your inventory for that slot. Click on a component to use it on the recipe.

Yeah, that could work too.

510
Suggestions / Re: Possibilities for requirements/limits?
« on: July 12, 2014, 04:54:36 am »
As another option for the thread "More options for the Intelligent Combatant?" I figured it'd be nice to have a special melee attack that ignored half the damage resistance of an opponent, and that could be fluffed either as an Intelligence skill (Deducting a weakpoint) or a Will skill (Psychokinetics).
Your wish is granted.

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