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Messages - hilf

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91
Builds / Re: What will be your first build in Expedition and why?
« on: July 20, 2019, 11:46:34 am »
So, speaking of expedition builds:
Am I the only one who's getting the vibe that temporal manipulation above 70 base skill is really not going anywhere? Few abilities scale with effective temporal manipulation skill, fewer still scale in a way that matters...
With thought control there is, at least, the question of beating target's resolve, so at least in theory higher effective skill is good for practically all abilities. With temporal manipulation most of best abilities are self-buffs, so they literally can't fail...

My evasive puncher doesn't agree. Precognition did help him greatly at evading/dodging attacks. Temporal Disortion did help as well since it's a ranged attack and is good vs armoured enemies. It's going to be even more necessary now, after unarmed/fists got nerfed and Black Sea offers some pretty hard nuts to crack.
Expose Weakness helps but it has cooldown, not to mention Disortion benefits from this feat too.

So this was my first build - fists, dodge, evasion, tailoring, electronics, mechanics, max DEX, 8 AGI, 7 INT, 6 WIL, 3 CON. Spec points went into Nimble and Cheap Shots.

92
What exactly at this point prevents you from just taking a 10AP-or-less attack, leaving the zone, coming back, taking another 10AP-or-less attack, leaving again, etc, etc?

Honour.

93
General / Re: Help me appreciate chemical pistols
« on: March 17, 2019, 04:25:27 pm »
Chemical guns may not be very strong initially but their power grows fast, compared to other weapons.
They not only get more damage but also chance for special effects and % of damage as DOT (acid and pyro). And attack speed if you choose to raise DEX which is something i recommend. Chance to proc just goes well with attack speed.

At 16 DEX and Adv. Catalyzing Belt one attack costs 12 AP so it's 4 attacks per turn. At this point chemguns are just awesome, although it comes late - 20th lvl if you put all into DEX and eat eel sandwich.
Looks like you won't be able to get your DEX that high but with Point Shot you'll be able to shoot 4 timer per turn with less.

You'd be mad not to take Mad Chemist. Its bonus is really good, especially for pyro and cryo pistols.

Do you have Adv. Catalyzing Belt already? It improves chem pistols greatly.

As for situations where pyro is good - Goliathus beetle with Pseudo Spatial Projection active. Fire Cooked shot at it and there's big chance it will catch fire. If it won't die from burning then at least its 'Mirror Image' will be wasted.
At your level you should be able to craft pyro pistol with capped proc chance - 85%.

Cooked Shot works like an explosion so its chance to hit does not depend on enemy dodge/evasion. Crawlers and Death Stalkers do not like it.

Cryo pistol lags behind others, i wasn't using it before i got Mad Chemist, but it eventually catches up. That extra turn of freeze is big.

94
General / Re: Why exactly 95% accuracy cap is a thing?
« on: March 10, 2019, 06:58:29 am »
Accuracy cap on weapons is something i wouldn't     ...     miss. (sorry, i couldn't resist)

95
General / Re: Mutagen puzzle help
« on: February 18, 2019, 07:56:49 pm »
That's right, it's not possible.

Upload your save file somwhere and post in Bugs section with a link to your save.

96
General / Re: Mutagen puzzle help
« on: February 18, 2019, 03:09:03 pm »
I'm pretty sure there's a typo somewhere. Please double check your mutagens starting from these:
Ovid-1
Ovid-3
Solis-1

then check every other occurrence of IR and F2, perhaps one of them misses a minus.

Puzzle you posted is unsolvable since a number of required atoms appear only in mutagens containing IR or F2 and those 2 atoms form a cycle of doom:
in order to remove F2 you need to add IR
in order to remove IR you need to add F2
so any mutagens containing IR or F2 are unusable.

97
Discussions / Re: Versatility Build - Crossbow + Chemical Pistol
« on: February 13, 2019, 09:02:51 pm »
Sadly, XAL has a chance to entangle you as well. There used to be a way to counter that - infused siphoner boots, but they got changed and no longer give immunity to immobilization.

There's still a counter, but not that good - Escape Artist.

98
Discussions / Re: Versatility Build - Crossbow + Chemical Pistol
« on: February 13, 2019, 03:32:55 pm »
Mad Chemist increases damage of acid and fire pistols' secondary effects and duration of cold pistol's secondary effects.

Take Quick pockets.

XAL 001 is totally worth at least trying. This weapon destroys. My favourite unique in this game <3.
But for Cooked Shot specifically, it may not be better than high quality standard acid pistol. It's a speed/chance tradeoff. You'd need to test it and see what works better for you.

I would keep Aimed Shot since it is required for Sharpshooter.

99
Discussions / Re: ''From where do you hail?''
« on: February 06, 2019, 03:28:21 pm »
From Poland.

100
Builds / Re: Any idea for a build with Temporal Manipulation?
« on: January 29, 2019, 07:33:11 pm »
2) Dodgy Temporal Puncher. I wanted to see how Dodge/Evasion will interact with Precognition. I didn't go too heavy on WIL and AGI since i wanted max DEX and 7 INT for Skinner. Without going much into details - it works pretty well. Temporal Disortion was a really nice addition to my melee build.
How do you deal with psi drain? I find that at very high dex and with low int/low will Force Emission is pretty draining, and Precognition looks like it will increase the drain rate even more.

Or do you just repeatedly inject whenever you get low?

Also, I find it very weird precognition doesn't affect initiative.

Mufflers.
And swallowing psi booster when i'm low, it only costs 2 AP with doctor's pouch. I'm not using Psychokinesis, just Tempo. Psi points are very managable if you only use them for Tempo Manipulation and have Mufflers.

Quote
Also, I find it very weird precognition doesn't affect initiative.

Yeah, somewhat. Fortunately, initiative is one of my last concerns.

101
Builds / Re: Any idea for a build with Temporal Manipulation?
« on: January 28, 2019, 09:14:19 pm »
I used TM on 2 builds:

1) Pistols + Throwing + Traps. This build didn't have any PSI originally. I wanted to see how well it's going to be supported by TM. With 3 Will and not too high investment in TM i relied on abilities that don't need high skill level. I must say TM supported this build quite well.

2) Dodgy Temporal Puncher. I wanted to see how Dodge/Evasion will interact with Precognition. I didn't go too heavy on WIL and AGI since i wanted max DEX and 7 INT for Skinner. Without going much into details - it works pretty well. Temporal Disortion was a really nice addition to my melee build.

Hopefully it isn't too spoilery.

102
General / Re: What'd the Faceless do w/ Eiden's body?
« on: January 21, 2019, 05:28:26 pm »
I wanted to meet Otis!

You did.
Eidein was Otis.

He wore a mask just like Faceless do. He was first to wear it and Tchortists followed him.
He is long living because Faceless are.
He is trained in Thought Control which is a psi school Faceless learn.
He spend some time with a Biocorp scientist, whose name i can't remember, who told him many interesting things, including things about the surface.
He started to dream of surface and wanted to visit it one day. His fellow Faceless didn't share his enthusiasm and wanted to stay underground. He left them in order to pursue his goal.
The Cube was part of his plan so he helped human spy in stealing it. It isn't know how exactly did he help nor how would The Cube help him in reaching his goal.
The Faceless took his body since he still was one of them. Faceless Commander says different story because he doesn't want you to know that truth.


Or maybe... i'm just derailed... and it's all just my imagination? Yes... it could be.

103
General / Re: High density foam padding additive ?
« on: January 13, 2019, 04:09:44 pm »
Bonus is multiplicative. Fists apply 1.25 multiplier after high density padding so it's 43% * 1.26 * 1.25 = 67.725.

104
Builds / Re: How to make sniper rifles work?
« on: January 06, 2019, 09:56:16 am »
Was gonna play pathfinder kingmaker, got bored with it to slow, go styg get that expedition going do it a bit harder, since we will be getting + feats and specializations, actually make it alot harder XD

Don't worry. Expedition follows tradition of expansion packs of being harder than vanilla game.

105
Suggestions / Re: UI suggestions
« on: January 02, 2019, 05:43:05 pm »
I think those were asked before especially numeric input.

Here's a fresh one

Add an option to allow - and = to be used in the quickbars, for 2 extra slots on most keyboards.

Good idea. And zero too (but this is probably old as well).

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