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Messages - LightningMonk

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106
Bugs / Re: 0.1.14 bugs
« on: May 01, 2015, 01:19:09 am »
I never noticed that. Is that new or was it always like that and I was just being unobservant as usual.

107
Bugs / Re: 0.1.14 bugs
« on: April 30, 2015, 11:38:03 pm »
-This area in the Lunatic hideout (the one where you can fall through the floor  next to a pack of hungry dogs) can leave a player trapped if they don't happen to have TNT to use or meet the lockpicking requirements of the nearby door. Consider having another option in this situation.




-When two individuals die on the same tile and in the same position, it makes it difficult to loot the body underneath. Not much of a bug as it is an inconvenience.

-I'm not particularly sure what's going on ,but I'm noticing that my characters have their health start to regenerate when at about 90%. I'm not sure if it is only at 90%, but that's when I usually catch it. It slowly regenerates until their health bar is filled. It usually happens after I use healing items like a bandage or hypo although I haven't paid attention enough to confirm the direct relation.


108
Bugs / Re: 0.1.14 bugs
« on: April 28, 2015, 03:38:48 am »
When using Cryo-pistols on Burning targets the flames don't get extinguished, even when they're turned into a block of ice.

109
General / Re: Heavy Melee Build unplayabel with Heavy Armor?
« on: April 23, 2015, 03:41:29 pm »
I'm doing a heavy armor melee build right now and I'm wondering if crafting striders allow you to keep a good deal of movement points with a high armor penalty versus tabis. No seems to be mentioning them so it's starting to sound like they're useless or something. :/

110
Suggestions / Re: Dissambling
« on: April 10, 2015, 01:41:56 pm »
The moment it reduced quality was the moment I skipped over it. Considering how mundane the lootable items are now and the new great crafting related feats, it just isn't worth it. Better to hoard components of similar quality until you can make an item better than the one you have already.

111
General / Re: Experience with new feats?
« on: April 10, 2015, 04:00:23 am »
Yeah, it's great to hold on to new types of cloth Balaclavas and tabis for their slight bonuses combined with clothier.

112
Bugs / Re: 0.1.14 bugs
« on: April 10, 2015, 03:24:48 am »
Gah!! I had a feeling I misinterpreted something again. Disregard, thanks.

113
Bugs / Re: 0.1.14 bugs
« on: April 10, 2015, 02:15:56 am »
I hope i'm not mistaken ,but Mad Chemist seems to affect all chemical pistol you use rather than just one your character crafts. Of the few acid blob pistols that i've found, it looks like the bonus is being applied on the combat stats window.

114
Bugs / Re: 0.1.14 bugs
« on: April 09, 2015, 02:37:42 am »


The north corner of the hideout in the cave on Island has a rotisserie with no collision.

115
Bugs / Re: Report spelling/grammar errors
« on: April 09, 2015, 02:34:22 am »
Constantine

It is followed by a sound of something, probably a dead boy, hitting the wall as it tumbles down. Constantine just laughs.

->body


116
Bugs / Re: 0.1.14 bugs
« on: April 03, 2015, 11:57:40 pm »
-I can't seem to enter the Tchort Institute. I loaded an older character and went straight to the Institute to see what would happen and it triggered a cut scene and introduced Denzil. This doesn't happen to the character that I've made specifically for this version. The only thing that's different is that the new character visited Tchort courtyard before all of the oligarchy quest were given and has already gone to Lunatic hideout, retrieving the statue before even knowing about the related quest.

-I got an instance of the incendiary grenade zombie grenade bug again.

117
Bugs / Re: 0.1.14 bugs
« on: April 02, 2015, 08:42:32 pm »
Incendiary Chemical Ammo crafted with magnesium powder and napalm produces 20 and 30 vials respectively, but only uses 10 empty vials. I can't imagine that being on purpose.

118
Suggestions / Re: Request Supersteel Quality
« on: March 31, 2015, 04:02:12 pm »
Oh man  :o.My next test play through is definitely going to be unarmed character wearing infused siphoner leather everything.

119
Bugs / Re: 0.1.14 bugs
« on: March 31, 2015, 03:49:29 pm »
-Daniel Arda dialogue doesn't give you the option of buying Hercules if you choose about ask him of the price of materials first.
-During The Beast battle cinematic, The beast can get caught in a trap and not enter the chamber before the doors close and molten metal is poured. This is simply aesthetic as the body will die and end up where it's supposed to.

120
Development Log / Re: Dev Log #38: Version 0.1.14.0 released
« on: March 26, 2015, 05:02:02 pm »
If I didn't know any better, I'd say you were trying to kill me with happiness. Those new feats, those new items, those crafting changes... my mind is in character build overdrive. And here I was thinking of forgoing building a character from scratch for this update since the game has gotten so huge*sigh*. The end is in sight and what a glorious end it's turning out to be. Good luck.

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