-Mykola takes credit for repairing the Tunneler after the gang fight even if you were the one who actually repaired it.
-Mykola also comes to the fight with no equipped weapons or shielding leaving him vulnerable.
-Something that was bothering me a bunch which was also made apparent by this fight was that the allied AI is really wonky. If allies intentionally walk into an area effect that you placed, like a flame, they all become immediately hostile to you. Not cool. Also one of the allies used a stun grenade that unfortunately fell short and hit some us. That lead everyone to become hostile to me!
- Rod placement is a little weird in some instances:

Not sure about this.

Placing a rod near the ground directly connected to a rock bridge is possible. Both shots are from the eel cave.
-Something I noticed in the earlier builds , but it wasn't made obvious until corpses didn't vanish. A lunatic spawns in the caves at the bottom of the GMS compound who is hostile to all the bandit populace. He always usually ends up dead before you get there.

- There is annoying thing that happens in combat related to doors. It's impossible to target enemies who have their entire sprite layered over by the door's. It makes creating bottlenecks in doorways with traps pointless if you can't find the errant pixel that would allow yo to attack them.