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Messages - LightningMonk

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136
General / Re: Long wait time for the next Coretech assignment...
« on: January 12, 2015, 11:10:26 pm »
I was already Invictus and completed the Core City Gorsky Missions before starting the Coretech missions. Apart from the Oculus missions, I can't think of anything holding me back. I had also gone up and down the route to the Arena because it seemed to be likely cause to be too, no dice  :(.

137
General / Long wait time for the next Coretech assignment...
« on: January 12, 2015, 01:10:26 am »
I've completed the warehouse mission and was told to wait for a runner to call me for the next one. It's been a while and i'm not sure of the exact time frame but it's been at least four shopkeeper restocks since that happened with a gauntlet completion in between and i'm starting to get worried. Should it take this long?

138
Bugs / Re: 0.1.13 bugs
« on: January 07, 2015, 10:58:33 pm »
...

Some enemies (especially the dangerous ones) seem to just instantly detect you when you are in stealth. In this specific case I was at the GMS mission, when south of the GMS cause I know there are the lunatic bandits there, a tough fight before but still doable. I have maxed stealth, even if only agillity 5.  I get close to the dog and he doesn't detects, me bar starts going up but as soon as I am within range of any of the lunatics they instantly detect me for no reason.

...

Was this posted here already? If wasn't something like actually happened to me too.

139
I think I actually witnessed this auto-detect bug El's been experiencing. It happens to me on the coil spider level (worst time for it to occur :() of the gauntlet and it happens to me on every reload. This was the only time it's occurred to me.

140
General / Re: Combat Glove Energy Cost Conundrum
« on: January 06, 2015, 05:52:20 pm »
I'm aware of the cost differences between the shocking gloves and pneumatic gloves, it was just the module quality thing I didn't know about. I guess that clears things up for me.

141
General / Combat Glove Energy Cost Conundrum
« on: January 06, 2015, 04:06:40 am »
While looking closely at the energy cost of using shock and pneumatic gloves, I've noticed that it can vary widely and there doesn't seem to be  a fixed aspect that determines it. Below if taken some shots of a few I've come across, the last two are ones I've crafted (with the power management feat active.) I'm not sure why, but the ones I crafted have are higher energy cost than the purchasable/scavenged ones. This isn't always the case, yet I haven't managed to get energy cost on par of the scavenged/purchased pneumatic ones for some reason. Am I missing something?


142
General / Re: Keyboard controls questions
« on: December 29, 2014, 01:52:00 am »
i never knew that. it would've helped me a few times.

143
I've never experienced being autodetected while in stealth like you have at any point in the game so I'm not even sure what's causing your issues. :/

144
Azuridaes are fairly threatening early on in the game to unarmed characters, especially on that quest. Even if you net them, their mechanical resistance nearly nullifies most of your attacks. You actually have to let them use psionics just so you can do enough damage after they expose their brains. Forget it if there is more than one.

145
General / Re: How do I get to The Core city merchants?
« on: December 26, 2014, 11:55:21 pm »
Hmmm. If the text says Upper Level for merchants then it's wrong.You need to go to the Middle Level then go west and north of the elevator area.

146
Then I guess it's time to pump up my thought control skill then since there can only be one 8). If it's a typo all can be forgiven as long as I maintain my number 1 spot on the boards ;).

147
Heh. I feel bad that haven't seen this until now.

148
Bugs / Re: 0.1.13 bugs
« on: December 23, 2014, 01:26:33 am »
-Mykola takes credit for repairing the Tunneler after the gang fight even if you were the one who actually repaired it.
-Mykola also comes to the fight with no equipped weapons or shielding leaving him vulnerable.
-Something that was bothering me a bunch which was also made apparent by this fight was that the allied AI is really wonky. If allies intentionally walk into an area effect that you placed, like a flame, they all become immediately hostile to you. Not cool. Also one of the allies used a stun grenade that unfortunately fell short and hit some us. That lead everyone to become hostile to me!
- Rod placement is a little weird in some instances:

Not sure about this.

Placing a rod near the ground directly connected to a rock bridge is possible. Both shots are from the eel cave.
-Something I noticed in the earlier builds , but  it wasn't made obvious until corpses didn't vanish. A lunatic spawns in the caves at the bottom of the GMS compound who is hostile to all the bandit populace. He always usually ends up dead before you get there.

- There is annoying thing that happens in combat related to doors. It's impossible to target enemies who have their entire sprite layered over by the door's. It makes creating bottlenecks in doorways with traps pointless if you can't find the errant pixel that would allow yo to attack them.

149
Bugs / Re: 0.1.13 bugs
« on: December 19, 2014, 06:18:34 pm »

What was happening when this crash occurred?

It was in the area south of the GMS Compound near the the group of Lunatics and their dogs. I believe placed a few bear traps and a mine near the fence to trap them in then threw a Molotov to initiate combat. after I hid behind the rocks and ended my turn the game crashed on the enemies turn. I cant think what caused it and tried to reproduce it to no avail. There isn't much more that sticks out to me other than that, sorry.

Edit:
- Here's a weird one for you. On the mission with Rail Croossing Train capture mission I decided to place traps in the path of the last Free Drone who approaches with the bomb during the cut scene. He died of course, but was still able to initiate dialog and the entire scene happens as usual apart from him staying dead. there was also a z-order issue in this area



150
Suggestions / Re: A few suggestions
« on: December 19, 2014, 02:48:36 am »
should Crafting throwing knives get such get such a harsh reduction 30 created to 10 when poisons are applied? Bear traps don't get that kind of reduction. I feel like you should get at least 15 if there is any reduction at all.

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