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Bugs / Re: 0.1.13 bugs
« on: December 19, 2014, 02:23:40 am »
damn epeli is a beast at bug busting. it's a handful just playing for me.
- I encountered a bug in the Invictus Arena fight with Carni. One of two things happen. He would not spawn in the arena during and after the cutscene leaving me stuck in the arena with out a means of escape. He can also spawn right next to his arena entrance and would be unable to move. He might also be quaking in his boots after witnessing my awesome power, but i'll give him the benefit of a doubt.
- In the Burrower mission for Camp Hathor i decided to see what happens when you race to the first level of the cave before the TNT detonates. What happens is that the camera gets stuck on the second level while your character is left on the first with no way to move. (link to related saves in the spoiler[suspicious] https://onedrive.live.com/redir?resid=9766F40D228C30A4!281&authkey=!AGGEe6aEvPuu-Qc&ithint=folder%2c [/suspicious]
-If I neglect to complete Jack's quest in sGS until after the Junyard Drill Board mission is finished, he never shows up at the warehouse.
-Here's a crash dump. Nothing unusual to note other than I used a Molotov during this fight:
- I encountered a bug in the Invictus Arena fight with Carni. One of two things happen. He would not spawn in the arena during and after the cutscene leaving me stuck in the arena with out a means of escape. He can also spawn right next to his arena entrance and would be unable to move. He might also be quaking in his boots after witnessing my awesome power, but i'll give him the benefit of a doubt.
- In the Burrower mission for Camp Hathor i decided to see what happens when you race to the first level of the cave before the TNT detonates. What happens is that the camera gets stuck on the second level while your character is left on the first with no way to move. (link to related saves in the spoiler[suspicious] https://onedrive.live.com/redir?resid=9766F40D228C30A4!281&authkey=!AGGEe6aEvPuu-Qc&ithint=folder%2c [/suspicious]
-If I neglect to complete Jack's quest in sGS until after the Junyard Drill Board mission is finished, he never shows up at the warehouse.
-Here's a crash dump. Nothing unusual to note other than I used a Molotov during this fight:
Code: [Select]
System.ArithmeticException: Function does not accept floating point Not-a-Number values.
at System.Math.Sign(Single value)
at ai9.b()
at ai9.c(Boolean A_0)
at aau.m()
at bjt.e()
at bjt.a(Object A_0, EventArgs A_1)
at bkr.u()
at bhb.b(List`1 A_0)
at bhb.b(a6y A_0)
at ba3.a(at7 A_0)
at bij.cf(baw A_0)
at zs.c(baw A_0)
at a3k.b(aeo A_0, baw A_1)
at baw.a(CollectionDelta`1 A_0, Boolean A_1)
at baw.y9()
at at7.y9()
at ai9.of(TimeSpan A_0, TimeSpan A_1)
at bpu.g(TimeSpan A_0, TimeSpan A_1)
at brg.of(TimeSpan A_0, TimeSpan A_1)
at bpu.g(TimeSpan A_0, TimeSpan A_1)
at bc4.a(TimeSpan A_0, TimeSpan A_1)
at bb3.a(ad9 A_0)
at awp.gw(ad9 A_0)
at rm.gw(ad9 A_0)
at di.a(ad9 A_0)
at wb.Update(GameTime gameTime)
at fj.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at a1t.a(String[] A_0)




.
I also noticed that he's always encumbered. I'm dying here.

