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Messages - LightningMonk

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46
Bugs / A couple of bugs
« on: April 05, 2016, 01:43:00 am »
On the Lower Underrail map east of the one where Blaine resides, the destructible rock wall near the exit to the east spawns with a gap in it allowing the player to pass through.

The tab outline function allows the player to see enemies that are outside of the vent view function.


47
General / Re: Is pure PSI Caster viable?
« on: March 29, 2016, 03:33:47 am »
It can work if you want to go through the trouble. I did do a heavy armor penalty pure caster playthrough once and was okay, not too fun. I feel like Anti-Rifle Tactical Vest are easier to tank with than metal armor in general situations.Especially with decent a Blast Cloth which can cover that specific weakness. Mobility would suck compared to a metal sloping crafted metal armor.

48
General / Re: Ghostface / southern fishing tour (possible spoilers)
« on: March 28, 2016, 02:38:49 pm »
I fished there for so long and never got it :'(.

As for a list of fishing spots, I have some in mind ,but can't entirely be sure if they're actually good or not.

49
General / Re: Bleeding wounds
« on: March 28, 2016, 02:41:49 am »
They don't stack. They will have a chance to cause multiple wounds.

50
General / Core City conversation with Gorge (spoilers)
« on: March 27, 2016, 11:08:00 pm »
I'm pretty sure when you are looking the Bakers, he's supposed to give you information after you done some tasks. I thought all it took was knowing that the Bakers were heading to SGS and traveling to RC by train yourself. I can't seem to get him to talk. What am I overlooking?

51
General / Re: Does "gun nut" feat affect crafted crossbows?
« on: March 12, 2016, 03:36:44 pm »
Only affects firearms.

52
Bugs / One DC Map Error and Super Soldier Drug Issue
« on: March 09, 2016, 12:54:36 am »
The player can walk past the Tchort's door and behind the wall by a few tiles.
Supersoldier Drug has a no cooldown although its description claims to have one. Kept that one to myself before I completed my last playthrough. :P

53
General / Medallion (End Game Spoilers)
« on: March 02, 2016, 01:34:11 am »
Has anyone figured out what the Faceless Medallion does? It says in the ending that you never figured out if it does anything so I assume it might have some use, but I have to confirm if it does.

54
General / Re: No logical way of finding Wit Nosek (spoilers)
« on: February 28, 2016, 11:59:34 pm »
I'm pretty sure that is the way it should work.

55
General / Re: No logical way of finding Wit Nosek (spoilers)
« on: February 28, 2016, 09:56:01 pm »
You can also infer that player will assume that Jon wouldn't possibly know Wit Nosek was using an alias and go back to him with this new information. *shrug* It all depends on how much faith you can have in some one to connect the dots. Occulus missions aren't really straight forward.

56
General / Re: No logical way of finding Wit Nosek (spoilers)
« on: February 28, 2016, 08:07:51 pm »
If you go to Jon the Beautiful and ask for his information with the alias you obtain from the labs, he'll point you in the direction of the manor. If you befriend one of Talloski kids they'll mention their deranged granpa in the attic.

57
Bugs / Re: Unclickable shelf [Warning: Spoilers]
« on: February 27, 2016, 03:36:01 pm »
That shelf is accessible. There are two cloth doors(?); one that bars access to the shelf and one that bars access to the fridges. If you don't open the one on the left you can't get to the shelf.It's not a bug, it just looks weird if you don't notice.

58
General / Re: [NEW CONTENT] Rails section south of Rail Crossing
« on: February 23, 2016, 06:44:08 pm »
the ap penalty for using an antidote isn't as bad as thick skull. it's not like antidotes are rare drops.

59
Suggestions / Re: More flame weaponry
« on: February 22, 2016, 04:02:55 pm »
It would be nice if all chemical based weapons had more options besides single shot. Flamethrowers, AOE launchers etc.

60
General / Re: Lenox Pierce quest
« on: February 21, 2016, 04:04:48 pm »
Did you already read the Spectre document from Oskar.

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