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Messages - LightningMonk

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61
General / Re: Psi Reinvigorator?
« on: February 16, 2016, 09:36:28 pm »
Thought control type Lurkers also use it. Not the most useful of meds but it didn't hurt to have a handful ready for the few times my pure psi character needed it.

62
Bugs / DC Lighting Bug
« on: February 12, 2016, 07:40:56 pm »
The lights activated when power gets sent to an area do not turn off when the power is rerouted elsewhere. They do not emit light, the sprite it self just doesn't return to an off state again.

63
Bugs / Re: Repair the tunneler (Gorsky) quest bug and Jon the Beautiful bug
« on: February 12, 2016, 02:59:05 pm »
Mykola gets recruited by the Zone Rats if you involve him with the tunneler repair.

64
It's a bit of a problem to keep track of the position of these two abilities, primarily when they're obscured by a wall/physical object that covers it. Given that knowing where these two things are placed is central to using them effectively it would be nice if they could still be visible when layered below stuff.

65
General / Re: Location Super Soldier Drug Blueprint
« on: February 10, 2016, 04:28:31 am »
I was pretty sure it was in Residential and went back and forth just to make sure before I made this topic. Lo and behold, the one room I managed to overlook this whole was time was where it was. I hate myself. Thanks.

As for the Super Hypo BP, I think what everyone has said is right. I found one behind a west positioned door at the burrower spawn point in the Tchorist West Wing. Don't know if this is static placement so don't take my word for it.

66
General / Location Super Soldier Drug Blueprint
« on: February 09, 2016, 04:41:27 pm »
Does anyone remember where the Super Soldier Drug is stashed in DC. Currently playing a no lockpicking/ hacking character so I'm wondering if  may have missed it on playthrough because of it.

67
General / Re: Defeating the Faceless Blockade near Core City
« on: February 07, 2016, 05:30:58 pm »
Yes, they spawn endlessly. There no way to defeat them.

68
General / Re: (Spoilers) Finishing the Game as a Mutant
« on: January 29, 2016, 05:27:29 am »
I thought you at least beat DC with a mutant before I read it again. That would've been a shocker. I've been half-heartedly contemplating a mutant playthrough, but I doubt it's possible.

69
Heh. That was the first stop I made after DC. So disappointed that you couldn't grill him on his past afterwards.

70
General / Re: When/How do you get your house in core city?
« on: January 12, 2016, 01:48:03 am »
It all depends really. I usually go for Coretech because they're right next to the elevator. They also have a nice assortment electronic gadgets and a consistent want of high priced loot in their store. In terms of questing, I'd say they're about even. Never did JKK and Pr in 1.0 so I have no idea if they've changed much.

71
General / Re: Lake Mushroom
« on: January 02, 2016, 02:49:42 am »
I'm not sure anybody buys them. They're worthless.

72
Suggestions / Re: Altering the level cap (Warning: Text wall)
« on: January 01, 2016, 03:08:55 pm »
Oddity system has been balanced around the games current progression. I only hit the level cap at the tail end of Deep Caverns. This is without doing the Protectorate/Free Drone missions, but it wouldn't make much of a difference.

73
General / Re: Opening the sealed door in Deep Caverns
« on: December 30, 2015, 03:46:06 am »
I guess that is what i'm missing. And I have no idea where I would find it unless it's the building with the coil spiders,because I've never gone there.

74
General / Opening the sealed door in Deep Caverns
« on: December 30, 2015, 03:10:32 am »
I've repaired everything, the dialogue says so anyway. I've destroyed the gates with the bio-grenades. I've routed the electricity to the area, I think this is the right spot; the keypad doesn't say no power now. The door doesn't seem to budge when I interact with the keypad though. Do I need to fill the hydraulic canister or something?

75
Bugs / Re: Deep Caverns canister bug
« on: December 29, 2015, 10:56:36 pm »
I just realized I ran into this bug as well. Add me to that wait list.

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