Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - LightningMonk

Pages: 1 ... 4 5 [6] 7 8 ... 12
76
General / Re: Junkyard Fishing tour quest
« on: December 27, 2015, 04:17:50 am »
I already came to the conclusion that the Ghost Face is probably easier to find in DC, so it's nice to see confirmation. RNG gods blessed me with two Jellies, one after the other, so I'm set now. Since this is the only thing keeping me from going to DC, I better finally get on with it.

77
Bugs / Can't make Black Dragon Caltrops?
« on: December 26, 2015, 11:24:26 pm »
Is not being able to craft caltrops with Black Dragon poison intentional?

78
General / Re: Junkyard Fishing tour quest
« on: December 26, 2015, 04:57:24 am »
I've tried every body of water I've passed, from the caves, to the sewers, to the foundry canals, every dock. I think I got a phantom Jelly once, but knew nothing of the quest until a long time afterwards so it's long been extracted.  Ghost Face, I still have not seen. I've managed to get every single of the fish on the list multiple times over so it's just frustrating me that these are so damn elusive.

79
General / Junkyard Fishing tour quest
« on: December 26, 2015, 01:47:14 am »
Anybody have an idea where Phantom Jelly and Ghost Face fishes can be caught? These seem to be super rare and I can't see them in any of the cave rivers no matter how much I look for them (Unless they're only in Deep Caverns which I've yet to enter).

80
General / Re: Selling things
« on: December 20, 2015, 11:42:37 pm »
Short version off EA experience: Guns, Ammo, Electrified Melee Weapons, Electrical Devices, Tactical Vest, Electronic Components.

Generally, the only items worth hauling are firearms in terms of their weight/value. Weapon Shops will always want a few guns each inventory refresh. Tactical Vest are heavier ,but can also fetch a fair amount at most Weapon Shops. Melee weapons are also in demand ,but don't have a high payout unless they're electrified. Energy weapons are rarer and have some of the highest value in the game. Always take them. Ammo is basically the unofficial currency in this game for Weapon shops; take it.

Components are usually a toss up and can be worthless as loot unless you want to use them in a blue print for crafting. Electronic parts are the great because they're super light and worth quite a bit.


81
General / What's the level cap for 1.0
« on: December 20, 2015, 11:20:09 pm »
Is the level cap still 25? I just want a heads up before I get too adventurous with my build. :P

82
Development Log / Re: Dev Log #44: New Trailer; Release Date Moved Forward
« on: December 18, 2015, 07:18:48 pm »
I only have one question before jump into this baby head first: is the level cap the same? I'm having a heart attack at the character creation screen with all the new perks that make me second guess all the cool builds I wanted to toy with.

83
Save files from the EA build won't be transferable to the full release so you're better off waiting. You can wait 5 days, no?

84
Development Log / Re: Dev Log #43: Closed Beta Testing; Release Date
« on: December 05, 2015, 06:32:02 pm »
Calendars marked. 8) Now to rest easy.

85
Development Log / Re: Dev Log #42: Updating Old Areas
« on: November 25, 2015, 02:30:26 am »
There will be no option for importing characters from earlier builds. Everyone has to start fresh.

86
General / Re: A question about vision and weapon ranges
« on: November 07, 2015, 07:59:31 pm »
Did you move before targeting the enemy? Assault Rifles suffer from a slight move and shoot penalty while pistols do not. Maybe that's the difference.

87
General / Re: A question about vision and weapon ranges
« on: November 05, 2015, 03:34:00 am »
I'm not sure if the range is in tiles or not now that I think of it, but there aren't any modifiers in the game that change that vision range.

88
General / Re: What spec was your (favorite) character?
« on: September 14, 2015, 02:38:19 am »
My fave might have been my psionic metal-armored sledgehammerer. Sledge was the primary source of damage while psionic was used for support/crowd control. Crafted everything that I ever needed and it great. After playing so many stealthy trapper assassins with very little health, it was refreshing to play a character where I could walk calmly through a bullet storm laughing while crushing enemy skulls.

89
Suggestions / Dreadnought Usability
« on: August 24, 2015, 02:23:35 am »
I think I forgot to mention this months ago so while it is fresh in my head...

The Hephaetus mission was fun except for one thing: it can be a pain in the ass for characters with no investment in guns. With a pretty bad chance to hit with everything except the drill, it can be difficult kill the burrowers and spawn in any significant number. Combined with the constant laying of eggs, it is very easy to become surrounded and kited to boredom as they can't really do that much to you either. I think something should be done to make non-gunners more effective in this scenario.

90
Development Log / Re: Dev Log #41: Noise System; Vacation
« on: August 14, 2015, 11:18:41 pm »
Have a nice vacation Stygian Soft  8).

This is a lot of change to take in. The implementation of the noise system is a long time coming and makes the stealth system even more interesting than it already is. It just hurts to know I'll never get to give it spin until release.

Pages: 1 ... 4 5 [6] 7 8 ... 12