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Topics - Toast

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16
Bugs / Just a silly shelf
« on: December 22, 2015, 09:24:22 am »
This shelf in Depot A doesn't know it is a shelf.

http://steamcommunity.com/sharedfiles/filedetails/?id=580418412

17
Bugs / Text errors in Persuasion option in Junkyard
« on: December 21, 2015, 10:30:50 am »
When using Persuasion to convince Vince you already paid his fee, the text options are messed up. Presumably they are supposed to offer you the choice between [something], five, and ten charons, but instead "five" is repeated twice and "ten" is spelled "then." One of the "five" options results in successfully passing the challenge and one does not.

http://steamcommunity.com/sharedfiles/filedetails/?id=580337383

18
Bugs / Unreachable objects in SGS
« on: December 20, 2015, 05:15:42 pm »
The two small freezers in the storage room behind Big Bret cannot be looted, clicking on them results in the player model dancing around for a while before giving up:

http://steamcommunity.com/sharedfiles/filedetails/?id=579637945


Light switch in the server room below Ezra can't be used, player model can't reach it somehow:


http://steamcommunity.com/sharedfiles/filedetails/?id=579299143

19
General / what counts as "firearms"?
« on: December 19, 2015, 06:20:25 pm »
What counts as a firearm for the purposes of the Gunslinger and Gun Nut feats? Does it mean regular ballistic guns only, not energy weapons/chemical pistols? Or do energy weapons also count as firearms?

20
Bugs / Fire and Ice achievement counting player deaths
« on: December 19, 2015, 08:50:51 am »
I haven't touched Psi abilities at all, and yet the Fire and Ice achievement is at 4/50 on its counter. I have been killed about 4 times by psi beetles and human psi users, though, so I have to conclude that the achievement is counting player deaths along with player kills.

21
Suggestions / Player model skin tone
« on: December 12, 2015, 06:43:08 pm »
Hi folks, let me say I am really looking forward to the full release for this gem of a game. I'm playing the final alpha build; maybe this is something that's already been addressed for the final release, but if not, let me voice a hope that the player will be able to either choose or be assigned a skin tone other than white in the final version. It's great that there are a lot of dark-skinned portraits to choose from because not all of us want to be a pasty white guy in games.  :P But it's a little jarring to pick a dark-skinned portrait and start the game to find your character model is still a pasty white guy!

Since there are already dark-skinned character models in the game, it seems like you could either link them to the appropriate portraits or just let the player choose with a simple radio button in character creation. Just a small touch that would go a long way for immersion in the game.

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